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[日本語版はこちら] https://fantia.jp/posts/1809539


Second Summary post out of 5.

I still like the idea of "Clone form" that I made at this point of time. I really want to remake the clone and put it in the game even right now, but sadly it's not the time.


[Week11]

Design of the monster:Root and its HScene,currently not being used. Looks like my 'preference' were a little different back then.


[Week12]

Finishing the HScene animation. then started to make "clone form". The concept of Clone form still remains.


[Week13]

I was thinking about the concept of being able to seduce monsters in Clone form. For now I doubt it if it fits well systematically.


[Week14]

HScene in clone form, the clone trans animation. Concept is that you can turn a monster into a clone by shooting something and hit to it.


[Week15]

Defeat animation of Rabbit. Among the animations I made in the past, this is the one that I still think it's well made.


[Week16]

continuation of HScene animation for Rabbit Clone.


[Week17]

HScene animation for Root Clone form.


[Week18]

I was trying to make a structure of the map. I probably made it time to time by drawing it in my notebook while I was in school. Also from this point, I started making protagonist animations.


[Week19]

The design of the start location map and various animations for protagonist. Even now, I remember having a hard time trying to make a running animation.

Even if I'm satisfied with the result and complete it, I had to rearrange the key frame as running speed is too fast. Then the whole animation looks unnatural, so had to make it look good again. I had to repeat that over and over.


[Week20]

continuation of the running animation.

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