Home Artists Posts Import Register

Content

Continues from the last journal.


We've prepared the basic requrement at the last journal. now It's time to apply variations.

As the last journal propsed, even with successful link with bezire curve, texture is still able to look absurd with different position setting. These problems should be, can be solved step by step.


To give an ease on problem solving, I added parameter controller to intuitively change value, and render its movement.



- Root preservation

When texture is squished, texture's 'root' part starts to lose its feeling.

By controlling bezier curve's control point ratio, we can reduce its absurdness to the some point.


- Thinkness

When textures polygon quad is transformed into trapezoid, texture's 'connection' part goes too thin.

By controlling bezier curve's control point distance, we can maintain its thinkness regardless its position.


- Trapezoid distortion

When textures 'connection' part is corrected by distance change, its root part start to be not flat, makes it look unstable.

This problem can be solved by adding more ratio adjustment on Async position.



Now we can have nice result wherever it goes.


And of course, just with these won't make a monster. It still needs animations and effects, those will be post on the next journal.

Files

Comments

Anonymous

These journal entries are great. Very interesting to see your progress. Can't wait to see it in game!