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I think there's something called 'living-suit'. that's what this is.


This time, animation making progress went like a breeze so there's nothing much to show you like other jounal.

Time spent on planning was extremely short, as I always had this particular h-scene in mind. I'm glad to finally pull this off.

Also, as I want to put a scene where heroine makes a trail of her 'liquid', I kept that in mind too.



The only obsticle was how to represent the sitting pose. When I do that it often ends up to be out of proportion, or just look absurd.

Happily, I got the desirable result.



Even though Protagonist's base unifrom is bodysuit, I needed to find a new way to color it. The old way was not enough.

After a few tweaks, I could find a tasty result. Happy accident always helps.



Animation set is completed except the scene that monster actually captures the protagonist in Init part. to fill that gap, of course, we need new mosnter's design.

I've once had a certain image in my mind but when It's visualized but,

There's no uniqueness to it. (it's a rough deisgn but still)

I want to think about this little bit more.

Files

Comments

CarameLatte

It's really nice animation. What if the enemy was a thin membrane that hides on the ceiling or floor like a puddle? So if stepped on it snaps up on the legs and attach to the body, then for the ceiling it drops down to land on her. Could have some fun placement with it, needing to bait the ceiling membrane to fall first. Would there be a fail state to this living-suit? Like getting inside of her (belly bulge?) or completely overlapping her body and regressing her to that clone state?

Anonymous

I love your posts, you can see how many things you have to do to create something

Daikinbakuju

I'm actually kinda looking forward to this "living suit". I didn't have much enthusiasm for this project, since I've always been more of a "clothed bondage" fan. A living suit would mean she would be "clothed" when being restrained.

DoomMaGeddon42

I really love your posts and your progress! Can't wait to see more~

Anonymous

I'd love it if you could be forced to walk around wearing it with it functioning as a debuff like the slimes in the previous version

applepopsicle

1) I've once had an idea about monster for this particular H-scene, but I gave up due to lack of skill. But as you suggested very similar idea, made me think that I maybe should push forward and just do it. hard parts are completed and I started to upload journal about it. 2) before this project gets out of Alpha version, there was a fail state which affects to every player movement. I took it out because I was not sure if I can come up with the fail concept for every other monsters. And concept for every monster also means scary amount of animation work. I do understand how erotic(?) to have this 'fail status' and I also really want to have it. But for now, I have to say it's not likely to happen.

applepopsicle

I'm glad that you still remember those systems before beta version. sadly I have to say it's not likely to brought back again. I took that system out because with that system, there will be scary amount of animation work to be done. I also want to have that system in game, but I think the priority for now is to focus on basics, like more h-scenes and maps etc.

CarameLatte

Oh the fail state was mostly as that, much like a sex scene the goo absorbs into her and its game over. Rather than having to run around like that.

applepopsicle

Ah, so you meant the H-scene animation after the QTE failed. The finish animation for '???'-N2 will contain the complete overlapping scene, so yes :3

Anonymous

It is a shame but I understand. It would already be a lot of work as is and the additional work would only pile up as you added updates that would need to take it into account. Perhaps it would be better as a sort of post release dlc if you were ever to try cracking at it or otherwise it may be better to simply make a whole new game around the concept in the future. Anyways love your content

Anonymous

Been lurking on the teasers since early builds.Must say I love how the game is coming out!. I understand how much effort it would be to make this "living-suit" a permanent debuff.But the implications of something controling the protagonist's body is too exciting,indeed~.This will for sure be the harderst enemy to resist for me. Are there plans to make other kind of enemies?,such as mechanical or other living creatures.Same for fetishes,any plans for including the likes of hypnosis? Even if not,I hope everything goes well with the development!.Best of luck!

applepopsicle

One of the worries I'm having recently is to decide the volume of this project. If I'm going to make the several areas as I planned at the first place, all of concept you've mentioned (mechanical, living creature, hypnosis etc.) will be there. If I'm going to cut it in only one area (which is current status) there won't be variety of monsters, but there will be add-on mechanics like permanent debuff and other stuff. The best way option in my perspective is to make it simple on game-mechanic side (which includes making body-suit status to be a permanent debuff), and focus on making various monsters.