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Complete view of new map design.

Tried to bring cocepts of : pipline theme oriented, introducing moving platform, new monsters.



As its entrance is tunnel, I wanted to cover hole map entering for the first time.


I think the animation of monster drinking the puddle would be charming. Work in progess.



+) As this map has dome shaped ceiling, I needed to code new collision detection type. Still needs to be actually implemented.






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Comments

hemorage

New enemy: the rectangle! If you walk into it you ricochet off! Thanks for the update!

Anonymous

thanks for the update! do you plan on having any bullet hell segments for this game?

applepopsicle

There will be different bullet types and some more on boss fight, but I'm not sure if it will be bullet "hell". evading dynamic monster movements will be the majority most likely.