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其實打從我剛開始用Daz的時候就知道D-Former這東西了,但之前一直覺得它沒什麼用,直到最近學會了將自訂Morph存檔後,開始反思是否能用D-Former來做點什麼。

Actually, I known D-Former since I first started using Daz, but I thought it was useless until recently when I learned to archive custom Morph, and started to think on whether I could use D-Former to do something.


3D繪圖相較於2D手繪,有著很令人頭痛的一點就是物理表現,手繪時可以很輕鬆的將各種擠壓,拉伸,碰撞等效果畫出來,但3D裡要做出這種效果就得從模型開始改起,又或者使用各種物理運算引擎,只為了一個小小的擠壓效果。

When drawing by hand, you can easily draw various kinds of squeeze, stretch, and collision effects, but to make such effects in 3D, you have to start from the model, or use various physics engines, just for a small squeeze effect.


D-Former是個很有趣的東西,單只有一個的話毫無用處,但是只要組合兩個以上,"施力"以及"回彈"的部件,就可以簡單的做出推、擠、抓、戳等效果!

D-Former is a very interesting thing, use only one it will be useless, but combination of two or more, "force" and "rebound" parts, you can simply make a push, squeeze, grab, poke and other effects!



我做的各式各樣的D-Former群組。

Various kinds of D-Former groups I made.


另外,禁斷的密技—直接將D-Former綁在手指上!在指尖設定向下壓,向內收的力道,同時給予周遭些許放大模擬回彈,來模擬抓捏的手指—

The forbidden secret technique - tie the D-Former directly to the fingers! Set the fingertips to press down and inward, while giving a little scale around the simulated rebound to simulate the grip of the finger-


抓奶龍爪手就完成了!

The tit grabbing claw is finished!


這樣子做出來的效果才真正符合物理法則,模擬柔軟物體按壓回彈的形狀。

This way the effect is really in line with the laws of physics, simulating the shape of soft objects pressed back.


再見了Meshgrabber!再見了Smoothing collider!

現在是D-Former王朝!

Goodbye Meshgrabber! Goodbye Smoothing collider!

Now is the D-Former dynasty!


YEAH SCIENCE, BITCH!!!!!!





簡單的乳揉效果!還有,雙手往前擠胸的這個動作終於能完美做到了。

Simple breast squeeze effect! Also, the pose of squeezing breasts forward with arm can finally be done perfectly.




能玩得很地方很多,我總之先做了100多個Morph,胸部,屁股等實用性的擠壓碰撞效果,之後再慢慢拓展:^P。

There are more to explore, I now made about 100 Morph, chest, buttocks and other useful squeeze collision effect, will expand in future :^P.



雖然很想馬上投入到實戰中,但接下來還有一個新的課題~繩縛!

之前的綑綁我一直都是用現有的Figure繩,這次我想嘗試自行製作Prop繩,畢竟,只有Prop繩才能真正做到完美的貼和身形,並且自由設計綑綁部位。

Although I would like to immediately put into comic, but there is another new topic ~ rope bondage!

I have always used the existing Figure rope for bondage, but this time I want to try to make my own Prop rope, after all, only Prop rope can really achieve the perfect fit and body shape, and the freedom to design the bondage parts.


這兩項都做完之後,就可以開始祈求光明的百和第二集啦~

After these two are done, we can start The Lily Praying For Light chapter two~!

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Comments

科技柯基

很棒~越來越真實!

Anonymous

真厉害啊,我也去试试

Anonymous

Love technical explanations like this, keep pumping out high quality works! How does Daz differ from blender or other 3d softwares? Is it focused on character and scenes?

Anonymous

好专业呀,值得学习!

YYHS

高技术力体现

marin

It's cool to see you innovating your process like this. Thank you for sharing your insight.

pisanto

色色即是肉與肉的碰撞,少了擠壓彈力的效果的H是不完整的!:^P

pisanto

D-Former真的好玩,目標是把全身能擠壓的部位都做個遍:^P

pisanto

Daz only good at one thing, and that make it the greatest- the resources library, tons of model, texture resources on market, easy to use. Beside this, even though Daz have most basic 3D software function (such as render, animation), but it's all kind of crappy :^P

Anonymous

can't wait for Chapter 2. are there any changes that Sera, Betty meet Miria and Nami ?

pisanto

It's in the plan! but won't be that soon, at least 2 or more chapter I guess :^P

Anonymous

大佬,主页背景这样的白丝图能分享吗?很戳XP呀,嘻嘻。

Anonymous

Can you make a desktop wallpaper of the characters of The Rose?

pisanto

可以自己截圖:^P,其實這張我不到很滿意,應該還有改進空間

Anonymous

皮老师,请问你是怎么把d-former加在男人手上再使女性变形的,我试了好就结果只能在女人身体上加d-former,效果出来差的好多

Anonymous

皮老师的这篇文章太强了,尤其是那个压力外围再混入一些回弹力的设定,简直就是神一般的存在,我已经原样照搬过去啦

pisanto

其實D-form能做到的還是很有限,因為Daz的HD morph只有官方認證的作者能用,D-form受限於Sub 1的2萬多面數,無法做到太細的變形,我試了很久感覺指抓的效果還是差了點,不過大面積的擠壓效果很夠了:^P

Anonymous

不知是否能在自建的obj模型中产生同样的效果,我刚熬了一夜整理文件和材料,今天下午补足觉之后就去自主求证是否可行,感谢大佬的不吝分享,抱拳!

Anonymous

不知道BLENDER里有没有专门做这种物理效果的插件,C4D里似乎有专门的效果器,但却有些失真,关键是被挤压的肉没有在空的位置鼓出来而只是被抓的位置陷进去,目前所知道能完全达成这种效果的好像要么用雕刻工具刷要么用MAYA的一个脚本插件来模拟

pisanto

匯出OBJ後用其他3D程式(如blender)自行修改再匯回製作成morph當然是可行的,要做到較精確的變形也是這樣最實際:^P

pisanto

Blender我想應該是有的,畢竟開源軟體這種常見需求應該有人製作出來,但我對Blender很不熟目前沒有打算研究:^P