米莉婭反綁口交動畫(實驗作)/Miria tied blowjob(test work) (Pixiv Fanbox)
Content
動畫實驗第二彈~
感覺有比較抓到訣竅了…花在學習和試錯的時間變少,時間都用在對的地方的話,其實動畫也不會太花時間。
目前覺得還能改進的地方是後製特效的部分,感覺一些液體噴濺等等效果,其實可以用後製加上去…雖然我剪影片的經驗是零,得花時間學學:^P
不過…動畫應該就先做到這邊了,和漫畫不一樣的地方是,動畫沒辦法表現劇情,基本上受歡迎的動畫都是二創,我目前只想做原創,所以還是得從漫畫開始做起才行:^|。
另一個可行的方案是做成H-game,這也是我計畫了很久的一件事…把這樣的循環動畫大量應用在遊戲內,可以加入劇情的同時也能發揮動畫的感官優勢,感覺會滿有搞頭的。
不過遊戲就很難只一個人進行了,不想忙得焦頭爛額製作期又拖太長的話,一定得找個人來寫程式的部分…要是會影分身術就好了啊:^P。
The second animation test work~
I feel like I've got the hang of it...less time spent on learning and trial and error, if spend all the time on the right things, the time of making animation won't take too long.
At the moment, I think the thing that can be improved is the retouch effects, I feel that some liquid splash and other effects can actually be added with post-production...although I have zero experience in films making, it will take time to learn :^P
However ... I think animation stuff should stop here now, the difference between comics is, animation can not have the plot, basically, all popular animation is fan art, I currently only want to do the original, so we still have to start from the comic to do it :^|.
Another feasible option is to make it into an H-game, which is something I've been planning for a long time...to apply this kind of looping animation in a large number of games, can add the plot while also giving full play to the sensory advantages of animation, it feels like it will be full of fun.
But the game is very difficult to carry out only one person, if don't want to be too busy and make production time too long, must find at least one person for programming ... if only I can clone myself like a ninja :^P.