3D內製液體效果測試/Liquid build in 3D test (Pixiv Fanbox)
Content
汗、精液、眼淚…我每次作圖時總是花很多時間在後製液體效果上,對我來說,液體是「符號」的一種,就像青筋代表生氣,三條線代表尷尬等等,雖然能很好的表達出情緒但卻不是真實的東西,既然不是真實的東西那就不該做在3D裡,而是2D後製上去效果才會好。
但是每張圖都要做重複的事情,貼汗水、貼臉紅、畫眼淚SOP…其實很煩,最近終於決定試著把這些都做進3D裡,主要是用geoshell以及…單純的畫在材質上,那麼讓我們來看看結果吧。
Sweat, semen, tears... I always spend a lot of time on post-production liquid effects every time. For me, liquid is a kind of "symbol", like squant veins represent anger, three lines represent embarrassment, etc., Although it can express emotions well, it is not a real thing. Since it is not real, it should not be done in 3D, but 2D post-production will make the effect better.
But every picture has to do repetitive things, paste sweat, paste blush, draw tears... It's actually teirdsome. Recently I finally decided to try to do all these in 3D, mainly using geoshell and... simply drawing on the texture , then let's look at the results.
1:+Blush
2:+Tears+Sweat
3:+geoshell cum
4:+mesh cum
5:+++mesh cum
精液的難點在於shader,花了很多時間調整才做出比較滿意的效果,之前不是太黑就是太硬。
雖然還是無法完全取代後製液體,但應該能縮短一點流程,之後實作就知道了。
接著準備一下其他配角,就差不多能開工啦:^)。
The difficulty of semen is the shader. Took me lot of time to adjust to get a satisfactory result. It was either too dark or too hard before.
Although it is still impossible to completely replace the post-production liquid, it should be able to shorten the process a little, we will know after work start.
Just prepare other supporting roles, and we can get this started :^).
(3D sweat+3D tears & retouch cum+retouch sweat)