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汗、精液、眼淚…我每次作圖時總是花很多時間在後製液體效果上,對我來說,液體是「符號」的一種,就像青筋代表生氣,三條線代表尷尬等等,雖然能很好的表達出情緒但卻不是真實的東西,既然不是真實的東西那就不該做在3D裡,而是2D後製上去效果才會好。


但是每張圖都要做重複的事情,貼汗水、貼臉紅、畫眼淚SOP…其實很煩,最近終於決定試著把這些都做進3D裡,主要是用geoshell以及…單純的畫在材質上,那麼讓我們來看看結果吧。


Sweat, semen, tears... I always spend a lot of time on post-production liquid effects every time. For me, liquid is a kind of "symbol", like squant veins represent anger, three lines represent embarrassment, etc., Although it can express emotions well, it is not a real thing. Since it is not real, it should not be done in 3D, but 2D post-production will make the effect better.


But every picture has to do repetitive things, paste sweat, paste blush, draw tears... It's actually teirdsome. Recently I finally decided to try to do all these in 3D, mainly using geoshell and... simply drawing on the texture , then let's look at the results.

1:+Blush

2:+Tears+Sweat

3:+geoshell cum

4:+mesh cum

5:+++mesh cum



精液的難點在於shader,花了很多時間調整才做出比較滿意的效果,之前不是太黑就是太硬。


雖然還是無法完全取代後製液體,但應該能縮短一點流程,之後實作就知道了。


接著準備一下其他配角,就差不多能開工啦:^)。


The difficulty of semen is the shader. Took me lot of time to adjust to get a satisfactory result. It was either too dark or too hard before.


Although it is still impossible to completely replace the post-production liquid, it should be able to shorten the process a little, we will know after work start.


Just prepare other supporting roles, and we can get this started :^).

(3D sweat+3D tears & retouch cum+retouch sweat)

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Comments

Anonymous

看起来用3D方法做液体效果毫不逊色,能潜心钻研技术的创作者不多了,加油~

andypandy

Lots of work, but the results are wonderful! <3

pisanto

潛心鑽研技術(X) 滿腦子想著如何偷懶(O),感謝支持:^D

Anonymous

大佬,什么时候考虑做甜心一样的长篇

pisanto

甜心一樣的長篇是說甜心還是長篇,或者兩者都是?目前沒辦法做長篇的原因是我對目前的畫風還不是說很滿意,技術和風格都還在調整,長篇為了求一致性就較難做出實驗和嘗試,所會傾向做短篇。 但長篇連載的確也有它的醍醐味呢,我會盡快把風格穩定下來,然後試著開一個新坑的:^)