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v1.0

是的,我們的第一個H-game完成啦…嚴格來說,其實並不能算是遊戲,畢竟遊戲性為0,這次這個就只是視覺小說而已。



由於是第一次嘗試的類型,本來是想要公開釋出的,但不小心做得太久,又沒有東西來補償各位了,所以這次還是做為支援者限定吧:^)。



那麼,來開個檢討會吧~



[製作時間]


一個月,100張CG(含變化),算是還能接受的程度,做習慣後應該能再縮短。



[和漫畫相比]


視覺小說的好處是能配上聲音做為輔助,並且能操控選項來發展不同路線,但漫畫能利用構圖營造氣勢,某方面來說動態感也比靜態CG強,以這樣小規模的作品來說,我想還是漫畫的表現更好,視覺小說(遊戲)還是得有更大規模才有意義。



[H表現]


動畫製作太費工,折衷使用靜態CG+動態表現的方式作演出,效果嘛…挺微妙的,總感覺處在一個有點尷尬的位置,由於圖量多,所以文字敘述的輔助顯得有些多餘,但又沒有多到像動畫一樣能完全省略文字的地步,結果變得有點像流水帳。


如果要再製作這樣小規模注重H表現的遊戲的話,還是動畫比較適合。



[故事及遊戲性]


作為嘗試作,這次只專注於H表現,但很顯然H-game的魅力還是在於故事性和遊戲性,如果之後還要做的話勢必得注重這兩點才行。



[總結]


單純以H表現而言,我想遊戲並沒有比漫畫來的好多少,漫畫還是有它的優勢在,不過遊戲還有很多待開發的空間,還是很值得再做一次嘗試,花更多時間做個更完整的作品。





大家覺得遊戲怎麼樣呢?歡迎反饋:^)



接下來我打算再研究一下畫面風格,或許是有點審美疲勞,做完遊戲之後總覺得打光和人物建模都需要改進。



我會一邊嘗試其他風格,做一些單張CG把圖丟上來,直到確定風格之後再進行下一步:^)



Yes, our first H-game is completed... Strictly speaking, it is not actually a game. After all, the gameplay is zero. This time this is just a visual novel.



Since it is the first try, I was plan to release it publicly, but it take too long and there is nothing to post here, as a make up, this time still locked for supporter :^).



Now, let’s have a review meeting~



[Production time]


One month, 100 CG (including alternative), which is considered acceptable, it should be shortened after getting used to it.



[Compared with comic]


The advantage of visual novels is that they can be accompanied by sounds and can control options to different routes. However, comics can use composition to create momentum. In some respects, the sense of dynamics is stronger than static CG. For such a small-scale work , I think comics perform better, visual novels (games) still have to be larger to make sense.



[H performance]


Since animation production is too laborious. Static CG + dynamic performance used this time. The effect is... subtle. Kinda in a awkward position. Due to the large amount of pictures, the assistance of text seems a bit redundant, but it is Not as many as the animation can completely omit the text, the result becomes a bit like a running account.


If want to make such a small-scale game that focuses on H performance, animation is more suitable.



[Story and gameplay]


As an experiment, I only focused on H performance this time, but it is clear that the charm of H-game lies in the story and gameplay. If still want to do it in future, must pay attention to these two points.



[Summarize]


In terms of H performance alone, I think the game is not much better than comics. Comics still have its advantages. However, there is still a lot of room for development in the game. It is worth trying again and spending more time on it to make a more complete work.





What do you think of the game? Feedback is much welcome:^)



Next, I plan to study the art style of the picture again. Maybe it is a bit of aesthetic fatigue. After finishing the game, I always feel that the lighting and character modeling need to be improved.



I will try other styles, do some single CG and throw the pictures up until I determine the style before proceeding to the next step :^)

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