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The HD version is on Blue Potion

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Finally, my first Daz + Maya attempt work is completed!


What do you guys think? Personally, I'm not very satisfied, it should be able to do better. I currently only bring about 30% of the value of the model I think. Beside that I'm still not used to the process, the main reason is that Maya is too lag... a simple one scene + three characters will get lag every once a while, and with Photoshop run together will burn out all memory... I have to findout how to more reasonably save performance and make editing smoother. Of course, I can also simply change a better computer... but my computer is actually pretty good, at least there is no problem in running normal games, it will be expensive to upgrade... At present, let's try to reduce the performance first.



Leaving aside the production issues, I am quite satisfied with the image quality. At least the smooth model finally got rid of the "broken feeling" of the polygons of the Illusion's stuff. Even so, since the 2D post-production in the comics still accounts for a large proportion, maybe some of readers can't even tell what different from the previous works.



After the implementation I have some more thoughts, I'll write a research report post again, so I won’t repeat it here—then, thanks for watching :^)!

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