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初の触手CGへの挑戦。

虫や水棲生物が苦手という個人的理由もあり敬遠していたのですが、やはりプロとしてそこは克服しなければと思い、触手CGを作り始めました。

This is my first attempt at tentacle CG.

I had avoided tentacle CG due to my personal dislike of insects and aquatic creatures, but as a professional, I felt I had to overcome this dislike, so I started making tentacle CG.


触手は人とは違い、余分なパーツがないのでカメラやライトの邪魔にならず、ヒロインによりフォーカスしたダイナミックな構図が作れるような気がしています。

その一方で、角度や巻き付き方など、考えなければいけない要素が増えるので修練が必要だと感じています。

Unlike humans, tentacles don't have any extra parts, so they don't get in the way of the camera or lights, and I feel that I can create a dynamic composition that focuses more on the heroine.

On the other hand, there are more elements to consider, such as the angle and the way it wraps around the body, so I feel I need to practice.

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Comments

andypandy

Can you make them spikey, for added discomfort?