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Battle_Possession



スペクターの攻撃によって精神力がゼロにされた時、憑依されて敵になるという処理を作ってみました。

色々間に合わせな内容ですが、モンスターの群れの中に平然の人間が混じってる構図はやはり見ていると元気になれます。


見た目ほどんと変わってないけど内部的な処理について大幅に修正&整理を行っています。

まあだらだらやってるのも事実なのですが……


余談:spine4.2が正式リリースされ、物理コンストレイントが使用可能になりました。有難い話なのですが、検証しなければいけない要素が増えて大変でもあったり……



I tried to create a process in which a character whose mentality is reduced to zero by a specter's attack becomes possessed and becomes an enemy.

Although it is a temporary work, it is still energizing to see a plain human being mixed in with a crowd of monsters.


The appearance you can see on the screen hasn't changed much, but the internal processing has been modified and reorganized significantly.

But it's also true that we are not using our time effectively......


Side note: spine 4.2 has been officially released and physical constraints are now available. I am thankful for this, but it is also difficult because there are more elements that need to be verified......



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