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Apparently the files are too big for Fanbox, so you can download them here: https://mega.nz/file/D2wDWRjQ#RA-v1gmTqjiWE-3wZBl5LQ7l5JrMvC-aEpdmDX-rUR4


I once again I'm sorry for the lack of a PSD document, I can do nothing about it.

I added a couple timelapses, a short one of 1 minute for busy people and one longer of around 7 minutes for those who want to see how it went in more detail; and 3 clips at different stages of the animation! I also included a quick guide on how to navigate the CSP file because it took me a while to figure out how to work with multiple timelines. There's a notepad document with a short explanation for those who don't know how that works, being probably most if not all of you.


Now for my usual nonsense rambling! When I started this animation I was very afraid of having to do and arrange everything manually in the final timeline since there are a lot of layers, but I accidentally discovered a way to do things semiautomatically! In the end I only had to do 6 layers manually and the other ones arranged themselves~

Though one of them did give me a lot of trouble. They made keyframing a normal layer one of the most pain inducing things ever. It's really clunky and it bugs out 70% of the time. And of top of that when you capy-paste the keyframes you have no idea of what you're actually doing because they are not labeled in any way, all keyframes look exactly the same in the timeline. Thay also made kefrayming the deformer and opacity a hidden option that you have to go look for for some inexplicable reason, the opacity also stops working half the time and resets to default by itself randomly. In the end I just gave up on working on that layer, the dendro symbol one, and left it like that. If you pay a minimum of attention you can tell it's roughly done and unfinished, but I refuse to spend another single second working on it. All the other layers were fun to do tho~

Files

Comments

DudeManPerson

my capacity for image manipulation ends at Minecraft skins. You're a blessing for going through these efforts for quality cnnuy animations~