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improved high heel, oh boy where i do start, this thing was a literal nightmare to make i had to search alot how to align the 3d cursor on the grid for this one, wanted the heel to align with the platform but didn't know how, found a easy way ( kinda ) just had to set the 3d cursor to selection ( one vert at the middle of the platform ) then move the 3d cursor along the y pos where the heel ends, then i created a single vert and built the heel from there i've still not figured how to add multiple bones to right and left at the same time, i wanted to add multiple bones to the strap but things keep going wrong and i don't know what to do, weight painting works but every time i ported to sfm the mesh got all fucked up even without getting the three weight limit error , characters work the way i want, i know i'm doing something wrong but not sure what, the milking machine did work because each cable was separated but i want the bones to keep in place and not be able to 'remove' then like the hips connecting to each thight i have not tried joining a single bone to multiple meshes yet because i assume it will not work ( automatic weight ) , but all character rigs seen to work this way, perhaps it will actually work? must try on my next model don't forget to add $color2 to the materials unless you like pure white, it contains alot of materials model name : high_heels.mdl 4K flat color/texture twenty two bones no flexes no bodygroups download link : https://files.catbox.moe/3pndny.zip

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