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Lots of stuff is being worked on! Here are some quick highlights:

Dild™

There’s absolutely no “suction cup dildo” in all of Source Filmmaker that isn’t "Bad Dragon" inspired. What the heck! Sometimes you just want a Regular Old Dildo, but most artists wind up “faking” it by using a penis model. This has driven me crazy for so long. Well… not any more!



This bad boy is jiggly yet firm, and comes in a variety of colors! I’ve created a bunch of controls to let me adjust length, thiccness, shape, vascularity, and so on.


Who will play with this juicy new asset? Stay tuned to find out!

Hat Stuff

I’ve been exploring A Hat in Time’s mechanics and aesthetics to drum up some ideas for Hat Kid’s poster set. Originally I didn't have plans for Mustache Girl, but she grew on me :>


There’s a throwaway mechanic early in the game called the “friendship meter” that I thought would be fun to include.

Haruka & Company

This is from 'Attic' Pt. 1, but I never showed it off. Haruka’s skirt/sweater combo wasn’t working for me, so I made her something brighter to wear:


HaruClothes


There were a bunch of other assets prepared as well:



Velvet-brand “pro” insulation? Hell yeah. We’ve also got the “Fangäd” line of Ikea products somewhere in this house.

Belly of the Beast

Work continues (finally!) on this long-stuck project.


Bear Trap Subtitles

A hard of hearing fan asked me to create closed captions for Bear Trap, which got me thinking about doing subtitles for all my video works. I dove head-first into the process and I’m happy with the result!


This is almost 100% done, so expect a post about it soon!

Halloween Announcement

Spooky Season approaches, so I’ve started thinking about what the girls are doing this year. I think I’ve got the concept down: the theme for this Halloween will be an out-of-body experience.


Like the last three, this will be another 20s loop in first person. I’m currently doing a bit of location scouting.



That’s almost everything. Thanks as always to each and every one of you for the support! ❤️

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Comments

Anonymous

U should honestly qork in vr... these would be amazing. Plus what do you use to view these models? Is if sfm program or something cuz I see alot of developers say they can adjust the length and play around with the models

VLVTsfm

I work in SFM (Source Filmmaker). For adjusting models, I bring them into Blender. I'll probably do VR work some day, but not any time soon.