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So, i was learning a lot of new stuff about rendering from Blender and founf out a way to render much more efficiently, like usually 2-3 times faster than before, still takes insane amount of time but rendering each loop for 1 day is certainly better than rendering it for 3 days. I decided that the main angles of the animation will always be rendered at 1080p at least with 60fps for animations that require smoother movement, because of their speed for example etc... I might grab the lower fps for some animations that do not really require it. The secondary angles that are just bonuses will propably be rendered in 720p in most cases. About the Kara animation, I experimented a lot with quality settings, so quality in between each version is inconsistent, but none of them were rendered in really bad settings. Each of them are in 1080p 50fps. Each version contains two angles and are quite long for Blender loop. Because I really want to release something now I decided to split release to two parts, first part will be human, with all regular skin versions, which are shown above and second part will be android, there are variations with plastic and metal body and glasses. This first part should be ready today maybe tommorow for release.

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