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A much updated version: https://www.mediafire.com/file/bvy7coqnqth456g/GamebyAyD33-1.0-win.zip/file Again, feel free to add in suggestions or even criticism

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Karasu

for no-windows users?

cHRIS

Just gave it a try. It's pretty good. I do wonder if you'll try your hand at creating animation for this like Nekopara.

Honam

I think they mean like live2d (3d?) for the characters during conversation

Karasu

When I watch Princess Kotori I imagine two things : • she requires/demands an execution of one character — maybe Moroha or Ann. And we have the choice to satisfy her or not. • to execute her by beheading with axe, publicly with sexual humiliation or privacy. Maybe she'll be dethroned after the failure of her scheme, or we fall her away — public or private revenge. When I watch Ann I imagine she's the sexual (bdsm) toy of Kotori. I like appearances of Kei and Moroha.

Karasu

I don't the quantity of works it represents but that are my recommandations : • create safety and romance ends too — the possibility to get a love ending with one of the characters without mistreating her. • to get the choice to love, to rape, to torture, to kill or none for each character. • some characters have fetichism, even to desire a consensual and erotic death. • three orientation : Predator (more one kills), the regret (one kill) and light hearth (no kill).

Karasu

One other point. When I see Kotori and Moroha, I imagine an opposition between two characters.

Karasu

Maybe Jason or Kotori have a dungeon room for us?

noahwatanabe

That’s some deep imagination 😆 I’m Sorry to disappoint but I didn’t give these girls any lust for sexual desires. In fact all of them are virgins 😅

Karasu

Did you already play "Elven Conquest" (1–2)?

noahwatanabe

From Pink tea, of course. He's one of the reasons why I started making content in the first place. He's a legend and I love his content

noahwatanabe

Slave trainer games are my favourites and I'm trying to see if I can implement that in the game too but it wouldn't be smart coz I'm putting WAY too much features in a game as a 'newbie'. It be wise for now to just focus on one main key element, that being giving the player free range to kill the characters and that's all. Until I accomplish 1 game, then I can turn it up on another level

Jiggen

Pretty smooth for your first game. Got me wanting to see more. I would suggest adding episodes chapter by chapter, it would be less strain on you. Of course, having a game story tree would help, along with a few animations etc etc.

Jiggen

....and maybe a playhouse (in the middle of the woods) to store the corpses and enjoy?

Anonymous

Loved the smol beta. It was small and it did make me want to play more after the end, which is exactly what you'd want with these kind of projects. The music is on point. Excellent choices and fits to every scene. Though you can always smooth out the fade in and out a bit more when they are changing. Though I feel they are pretty smooth for now. Love the use of animations with the breathing effect. Very subtly put. (I guess you'll put animations with the 'actions' that will come later in the game too? I mean I'm not demanding anything cause its your game after all. But subtle uses of animations will make it more appealing, especially with the target audience for this game.) Well done, good luck with the future of this game. You have worked hard my friend, and it shows.

Anonymous

Though as I have a litol bit of experience of using ren'py here are some small issues I wanted to point out- 1. The isekai teleport scene: you should do an automated scene there, because clicking through the teleport effects won't make sense to lot of people and instead they'll get confused. Do an auto effect there with 'pause' command. I guess .6 or .7 secs between frames will do the trick. You can do the same thing with the black screen that appears after Laura introduces us to the village, that needs to be clicked through too, idk why, the change of scene automatically should start the dialogues. 2. Keep the VN style highlights in the dialogues in the bottom, the texts are sometimes hard to read. The player can always hide the dialogue box anyways. You can increase the transparency a little from default tho.(I forgot how to do that)

Anonymous

3. I think you can keep the load game part in the pause menu as the default 'Load Game', 'Continue' can sometimes confused the player if they want to load some point after making a bad decision or try out other possibilities. As far my knowledge about ren'py goes, you can do separate menu options for starting main menu and in-game pause menu. You can keep 'continue' in the main menu and then keep the default 'load game' in pause menu.

Anonymous

4.For future updates, do it in an episodic base so that you can plan forward about how much content you release per update and also keep the audience engaged for the story. 5. For choices and player paths, I don't think any vanilla options makes any sense, because the name itself is 'King of corpses', and most of your target audience do not want vanilla path for now. So keep the basic paths you intended to put and put them. You can always change the codes and put more paths later. But now just make the base structure/foundation of the game(and the code) correctly so that you can build on this in the future.

noahwatanabe

I love you bro no homo … for real, thanks sooo much I will heavily consider everything you mentioned

noahwatanabe

I’m so glad, truly 🥹 and yes, most of the important scenes will be animated to the best of my ability

Anonymous

I have yet to play the game....any guro? Necro? If not then this game is not for me

Anonymous

Goodness! I already love how the games going, first the mc is a psycho-necro, and usually psycho's due to their cold nature are innately talented in pure deduction and cold rationality. Plus they will do anything to get what they want. Amazing! Will continue supporting this game!

noahwatanabe

Hey thanks So much, yes there will be guro options as well as necro animations. And I'm glad I was able to show the MC the way you perceived him. I'm trying my best to make him look like a cold psychopath with immense IQ

Anonymous

Cool cool mate! Guro is a nice cherry on the top. Love it! Keep it up!

Jiggen

As a necro/guro aficionado I can say that the game shows great promise!!!