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English translations of the situations in this update will be added in next month's update. We apologize to English speakers, but please wait a little longer. Gulliver's room and new situations were added to the alpha version. Updated. Gulliver's room has been added. You can enter Gulliver's room by entering the door under the lighthouse in Lilliput with the data from the "Encounter with Gulliver" game. When returning to Lilliput from Gulliver's room, enter the door behind where you entered. With this change, the transition method for "Encounter with Gulliver" will change after the first time you clear the room. After Gulliver's room is released, when Gulliver is at her desk, a random "Remember the first time we met" option will occur when you are in front of her. Because of the large height difference in Gulliver's room, a new tool called "Grapple Anchor" is available. Please refer to the ReadMe for the controls on each VR controller. Basically, you should be able to use the trigger to eject and the grip to hold. We also changed the skin shaders for Alice and Gulliver. For this, Grammatic (https://twitter.com/grammatic110) created a shader and we applied it. The lighting for the "Encounter with Gulliver" event was also changed to night. How to transition to the new event "Inside Gulliver's Boots". In Gulliver's room, during the night, when Gulliver is in bed, he sometimes takes off his shoes and goes to sleep. If you enter the boots at that time, an event will occur. Due to file size and format limitations, the 7z files have been recompressed into zip format. Place the zipped and generated 7z file in the same folder and unzip GlitterInvitation.7z.001. 2023/01/02 Corrected an incorrect material setting for Gulliver in Gulliver won. 2023/01/04 Fixed a problem that prevented progress in the "Inside Gulliver's Boots" event.

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