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Rough Character Design


Kurogane Rin (closed eyes, shark tooth)

171cm, 67kg, D-cup, mastery melee combat, fearless, sadistic and masochistic.


Alina the Huntress (very tall, pro at survivor)

187cm, 72kg, C-cup, elite sniper, 5.6 vision for both eyes, emotionless.



Enemies rush to you, and you have to survive.




Another Dev Idea 1


Simple side view RTS game, order to move, auto combat, possibly manual control.

Let them move to position with a right click or drag (considering).

(You can let her just walk into enemies)

Switch the control between two characters with a tap key or 1-2 num key.

Characters can use skills that can be customized or leveled up.

The skills have cost and cool time.

When she is not controlled, and enemies are in her attack range - auto attacks enemy.




Implement plan:

Restrict the route of every characters (player and mobs)

Click -> find the closest point on the path -> move the selected character there



Using skills or getting hit costs stamina (yellow bar).

Zero stamina leads to stun, and contact while stun makes a grab, H-events.

There will be a force stun key.

Sexual assault increases orgasm gauge (pink)

Creampie increases the Corruption gauge (purple) and reduces orgasm limitation.

When the corruption gauge fills max, the character starts to attack another.

If you beat the corrupted character, her corruption gets halved, and gain control again.

If both characters are fully corrupted, a bad-end H-scene comes up.

Maybe... there can be a route for a fully controlled corruption state for both characters.

Like a devil form? Awaken in force?


Each stage has the goal to survive until a specific day.

There's no turn in this game, but you have to let them rest while there're less enemies.

No sleep for long time reduces stamina regeneration.

Some stages may have additional goal, such as -

Defence(let nobody gets to the point) or Assault(let you reach to the point) Mission.


Anyway, here's the plan for the next two months.

two main playable characters.

one weakest demo-enemy.

two H-motions for two characters each - 4 H-motions.

first demo stage.


Action game is quite harsh to make, so gonna reduce that sort of things.

Maybe someday, gonna get back to that genre. Not now.

Files

Comments

Kasseth

Ooh wow, those concept sketches look super good! Interesting idea for a game as well, it sounds fun~