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Sorry to keep you waiting.

Junk Knight Ver0.2 will be released.


Note: I changed the file name to Junk_of_knight because the name came up in a random update. If it does not start, please change the file name to numbers only and restart.


*All characters appearing in this game are adults, and may look younger depending on their race.

Junk_of_knight_Ver0.271_60FPS




30FPS version (This version is for people who can't run at 60FPS because the operation is slow and the operation has not been confirmed.)

Junk_of_knight_Ver0.271_30FPS








*Please refer to this if you cannot start.

https://toxic-lab.fanbox.cc/posts/5921384


---Method of operation---


Z: Decision & Attack

X: Jump

C: Dodge Roll

A: recovery


Refer to in-game for detailed commands.


---Update Contents---

ver0.271

-Fixed a bug that caused more slots in continuous factory battles.


ver0.27

・The attack speed of Garlic Wave has been changed to be faster as much as it is strengthened.

・Changed the position of some vending machines in Garakuta Fall.

・If the enemy dies at the same time as being restrained, the restraint will be released.

-Fixed a bug where you could enter an impenetrable area when eaten by Venom.

-Fixed a bug that caused damage when acquiring a prosthetic hand while equipping Garlic.

・Fixed because the factory continuous battle Heavy Worker and Chuken's predatory bar specifications were old.

・Fixed an issue where Garlic Wave would get stuck when used against Chaos Knight.

・Fixed an issue where players would get stuck when escaping from the Chaos Knight battle while being caught in the arm.

・Fixed a bug where Garlic's stunned wing wrap followed.



ver0.206

-Fixed a bug that caused HP to return to its initial state after fighting Chaos Knight.

* For those who have encountered this bug, we added a function to restore HP. After defeating Chaos Knight, go to the far end of his room.

・Fixed a bug that blinks when an attack hits a manhole directly.

・The ceiling has been lowered because there was a bug that prevented you from escaping if you jumped over the orca.


ver0.205

・Added a vending machine exclusive area next to the original area because there was a problem that you could not continue when you saved in Junk Fall.

-Fixed a bug that prevented the game from progressing if Kuchinawa was eaten at the moment the brainwashing was lifted.

- Sealed a hole in the conveyor area of ​​the Dasok Factory that could lead players in the wrong direction.


ver0.201

The iron box could be destroyed by an unintended action, so it has been fixed so that it can only be destroyed by a dedicated action.

Also fixed a bug that prevented players from exiting after entering a new area due to the above bug.



ver0.2

・New areas "Junk City" and "Junk Fall" have been added.

→ Along with that, 3 restrained monsters, 2 boss monsters, and 1 normal monster have been added.


・Added NPCs "Mix", "Okte", "Venom", "Koroshiya", and "Orca".

"Mixed": You can fast travel to a cork tree once visited.

"Okte": Weapon upgrades are possible. In addition, the products in the mix will be enhanced according to the number of upgrades.

"Venom": By jumping into his mouth along with meat, you can reforge your body into a stronger body.

"Orca": You can move long distances by jumping into the mouth.

"Koroshiya": Prepare a large amount of money to eliminate the boss monster. Let's rely on it when you can't clear the new boss.


- Weapon upgrade system added.

Also, total damage and damage dealt are now displayed to give you the feeling of being upgraded.


・Added side menu system

Added special items that enhance Shrot in various ways.

We currently have three recipes available, so let's find a recipe and use it.


- It is no longer necessary to pick up coins when defeating an enemy.

Added immediately after defeating an enemy.


・The game over specification has been changed.

→ Previously, money and stage gimmicks were not lost, but due to a bug, everything was reset to the last save.


・Since Schrott's corpse is a waste, we changed it so that if his HP becomes 0 due to enemy bullets or weapons, he will fall on the floor.

With this, you won't be disappointed when you get hit by a normal attack even though you want to be eaten and killed.


・Story change

→Schrott seems to have remembered that he is a knight. Along with that, some of the dialogue at the beginning was also changed.


・Weakening of Kuchinawa

[She went a little overboard with her HP set high to look like a mighty and terrifying predator. ]

She reduced her HP significantly despite her very first boss due to her high max health which slowed down her combat tempo.


- The recovery power of milk now increases with the number of vending machines activated.

→ Every time you activate 3 times, the recovery power will increase little by little.


・Junk Night Mode specifications have been changed.

→ When Junk Knight Mode is activated, surrounding enemies will be stunned for a short time.


・The jump attack of “Chuken” has been weakened.


About the future

From today until the public build is uploaded (06/01 to 07/01), I would like to make a small mini-game in between fixing the reported bugs.


Actually, I wanted to create a simulation where the villains brought into the laboratory were transformed into pets and edible livestock...

I wanted to make it a mini-game because it would take too much time and space to put it in the junk knight.


As for the quality, I'm planning to make it the level of "Hungry Monstar" that I uploaded before, so I'd be happy if you put it in the corner of your head.

* Of course, if a fatal bug is found in Gala Knight, we will deal with it immediately.


That's it.

Feel free to comment if you have any bugs, impressions, suggestions, races you want to see, etc.

thank you.


Files

Comments

Anonymous

Kuchinawas hypno attack (not the tail) leads to a softlock when you get hypnoed, unable to escape and the game over does not play out. I only have slightly gone threw the sewer area and activating the first vending machine in the hole underneath the bat enemy after the chainsaws. If the game tries to respawn you there, the game crashes after the game over happened. Can't play further as of right now, but I really like the version so far, if I look away from the bugs I encountered ^^

ゔぇのむとかげ

thank you! This vending machine seems to have the same bug for other people... I'm thinking of changing the location of the vending machine because it may not be loaded because it is too heavy. By the way, if you save there, is it possible to restart the game and load the file?

Anonymous

hey sorry to ask I cant find the download link even though I support you where do I go to find it

Anonymous

yeah, restarting works, the area loads. It only crashes after a game over and trying to respawn there

Anonymous

Loving this!! I do have a bug report: I don't seem to be able to ground-slam buttons after defeating Chaos Knight. I think the upgrade you get to ground slam doesn't have the button-pressing property. I'm also not quite sure where to go after defeating him.

Anonymous

For some reason, the New Game/Continue menu doesn't appear on startup, it's just the logo and background with music. No button on the keyboard brings it up.

ゔぇのむとかげ

What action does the grand slam refer to? Look for fast food recipes after defeating Chaos Knight! You can also get them by challenging hidden bosses ;)

Anonymous

I have tried both versions. 60 fps and 30 fps I have problem on chaos knight boss room after I entered the boss room the game closes itself

Anonymous

Technically not, since it's an ARM Windows11 virtual machine but the hardware is strong enough and I have all the MSVC++ packages installed in both x86 and x64 versions all the way back to 2008 I've also tried running in compatibility mode with windows 7/8 and various emulation settings

Anonymous

can enter the boss room from some time but still have a bug aftar i get grab by chaos knight and after escape form him arm my character is gone form my screen and health bar still get damage (after i beat chaos knight all the power-up items I've spent. got Reset to default at the start of the game.)

ゔぇのむとかげ

The bug that resets items after fighting Chaos Knight has been fixed in the latest version! We have also prepared an undo button for those who disappeared due to a bug, so please take over the data to the latest version and play! Regarding the bug that disappears with the grab technique, I will prepare a forum at a later date, so is it possible to save the video with win+G and post it on the forum? I'm sorry to bother you, but please

Anonymous

I have enjoyed the game so far, it is very good! There was one area in the sewers that had a problem. There is a button that requires a ground slam attack to press. However, above it is an opening to another area, and it is close enough that the animation of the ground slam sends you up to the area above and the button does not get pressed. Perhaps it is something to be mindful of in future level design. The gameplay is good, exploring is fun. I also like trying to find the different animations! Thank you so much for the hard work, I really enjoy your game.

Anonymous

I keep crashing every time I enter room to the left were you find first orca room.

Anonymous

Theres a Bug where sometimes When im Attacking I explode and Hardlock and gotta restart the game

ゔぇのむとかげ

Thank you for your cooperation! I will create a place to share files later and post it on Fanbox, so I would appreciate it if you could keep it until then

Anonymous

Nice to help, I want this game to be the best and perfect. i love 2D game

Khaleeb.Meliora

how does one unlock the first save in the sewer? can someone upload a guide through the sewer? Ive spent soo long down there lol

Anonymous

After defeating chaos knight, the door to the left does not open. what should i do ?

Anonymous

Hi, I encountered a major bug I figure I would share since it made my save file unplayable. I'll share all the details on what I did and it's effects. I first went to the orca near Chaos Knight's room to try and fast travel- I still don't know if it does any sort of fast travel as I couldn't get it to work or understand it personally. However, after I left the orca I went to the Chaos Knight room (after having defeated them) and the game lagged considerably when loading the room. I tapped left and right while it was loading and there were suddenly two Schrotts. If I interact with an NPC or a vending machine, I am able to move around one Schrott while the other stands still in the menu. If I get grabbed and escape, the screen will no longer scroll and as soon as I leave the screen boundaries, I die as if I fell in a pit. Love the game by the way, thank you for your work <3

ゔぇのむとかげ

Sorry to trouble you, but could you please share how many versions you have..? The top version listed in the readme is the current version. Also, for those who have been unable to proceed with the game for some reason, we will distribute the save data that is stopped in front of Chaos Knight at a later date. Sorry for the inconvenience, but please let me know when you have time.

Anonymous

I previously played on version 0.05, I since deleted it and am playing on the latest version in a different directory. I did manage to edit the save file to not spawn the second Schrott upon loading and that fixed my issue, though I did reproduce the bug again though this time at the secret boss door. It seems the boss doors may have some extra lag associated with them that can cause this bug.

Anonymous

props on the last power up. It feels clean and fun to use. Can't wait and see what else you have in store for this game.

ゔぇのむとかげ

I'm currently checking it, but since I can't edit anything about loading, there's a high possibility that I won't be able to fix it... very sorry,

ゔぇのむとかげ

thank you:) Actually, we have already prepared one new action that can not be used in this version ;) We plan to make it available after defeating the next boss, so please look forward to it!

Anonymous

The lag part of it seems to be an issue with the engine most likely, I would guess the only way to fix could be some sort of check to make sure there's only one Schrott in scene and delete one if there's more than one, since it seems to happen during scene loading. Maybe could be resolved by saving and reloading, and when a save scene is loaded it checks the save to ensure there's only one Schrott? That way it isn't constantly checking during gameplay.. I don't know how PGM works too well myself to know, I'm just a programmer, haha. Thank you regardless for the lovely game <3

Anonymous

The Chaos Knight room always crashes when I enter, is there a way to bypass it or something?