[Ver0.271] Junk Knight [Upload] (Pixiv Fanbox)
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Sorry to keep you waiting.
Junk Knight Ver0.2 will be released.
Note: I changed the file name to Junk_of_knight because the name came up in a random update. If it does not start, please change the file name to numbers only and restart.
*All characters appearing in this game are adults, and may look younger depending on their race.
30FPS version (This version is for people who can't run at 60FPS because the operation is slow and the operation has not been confirmed.)
*Please refer to this if you cannot start.
https://toxic-lab.fanbox.cc/posts/5921384
---Method of operation---
Z: Decision & Attack
X: Jump
C: Dodge Roll
A: recovery
Refer to in-game for detailed commands.
---Update Contents---
ver0.271
-Fixed a bug that caused more slots in continuous factory battles.
ver0.27
・The attack speed of Garlic Wave has been changed to be faster as much as it is strengthened.
・Changed the position of some vending machines in Garakuta Fall.
・If the enemy dies at the same time as being restrained, the restraint will be released.
-Fixed a bug where you could enter an impenetrable area when eaten by Venom.
-Fixed a bug that caused damage when acquiring a prosthetic hand while equipping Garlic.
・Fixed because the factory continuous battle Heavy Worker and Chuken's predatory bar specifications were old.
・Fixed an issue where Garlic Wave would get stuck when used against Chaos Knight.
・Fixed an issue where players would get stuck when escaping from the Chaos Knight battle while being caught in the arm.
・Fixed a bug where Garlic's stunned wing wrap followed.
ver0.206
-Fixed a bug that caused HP to return to its initial state after fighting Chaos Knight.
* For those who have encountered this bug, we added a function to restore HP. After defeating Chaos Knight, go to the far end of his room.
・Fixed a bug that blinks when an attack hits a manhole directly.
・The ceiling has been lowered because there was a bug that prevented you from escaping if you jumped over the orca.
ver0.205
・Added a vending machine exclusive area next to the original area because there was a problem that you could not continue when you saved in Junk Fall.
-Fixed a bug that prevented the game from progressing if Kuchinawa was eaten at the moment the brainwashing was lifted.
- Sealed a hole in the conveyor area of the Dasok Factory that could lead players in the wrong direction.
ver0.201
The iron box could be destroyed by an unintended action, so it has been fixed so that it can only be destroyed by a dedicated action.
Also fixed a bug that prevented players from exiting after entering a new area due to the above bug.
ver0.2
・New areas "Junk City" and "Junk Fall" have been added.
→ Along with that, 3 restrained monsters, 2 boss monsters, and 1 normal monster have been added.
・Added NPCs "Mix", "Okte", "Venom", "Koroshiya", and "Orca".
"Mixed": You can fast travel to a cork tree once visited.
"Okte": Weapon upgrades are possible. In addition, the products in the mix will be enhanced according to the number of upgrades.
"Venom": By jumping into his mouth along with meat, you can reforge your body into a stronger body.
"Orca": You can move long distances by jumping into the mouth.
"Koroshiya": Prepare a large amount of money to eliminate the boss monster. Let's rely on it when you can't clear the new boss.
- Weapon upgrade system added.
Also, total damage and damage dealt are now displayed to give you the feeling of being upgraded.
・Added side menu system
Added special items that enhance Shrot in various ways.
We currently have three recipes available, so let's find a recipe and use it.
- It is no longer necessary to pick up coins when defeating an enemy.
Added immediately after defeating an enemy.
・The game over specification has been changed.
→ Previously, money and stage gimmicks were not lost, but due to a bug, everything was reset to the last save.
・Since Schrott's corpse is a waste, we changed it so that if his HP becomes 0 due to enemy bullets or weapons, he will fall on the floor.
With this, you won't be disappointed when you get hit by a normal attack even though you want to be eaten and killed.
・Story change
→Schrott seems to have remembered that he is a knight. Along with that, some of the dialogue at the beginning was also changed.
・Weakening of Kuchinawa
[She went a little overboard with her HP set high to look like a mighty and terrifying predator. ]
She reduced her HP significantly despite her very first boss due to her high max health which slowed down her combat tempo.
- The recovery power of milk now increases with the number of vending machines activated.
→ Every time you activate 3 times, the recovery power will increase little by little.
・Junk Night Mode specifications have been changed.
→ When Junk Knight Mode is activated, surrounding enemies will be stunned for a short time.
・The jump attack of “Chuken” has been weakened.
About the future
From today until the public build is uploaded (06/01 to 07/01), I would like to make a small mini-game in between fixing the reported bugs.
Actually, I wanted to create a simulation where the villains brought into the laboratory were transformed into pets and edible livestock...
I wanted to make it a mini-game because it would take too much time and space to put it in the junk knight.
As for the quality, I'm planning to make it the level of "Hungry Monstar" that I uploaded before, so I'd be happy if you put it in the corner of your head.
* Of course, if a fatal bug is found in Gala Knight, we will deal with it immediately.
That's it.
Feel free to comment if you have any bugs, impressions, suggestions, races you want to see, etc.
thank you.