[Progress] Chaos Knight Combat Pattern & Venom Progression (Pixiv Fanbox)
Videos
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VSカオスナイト.mp4 -
ヴェノムぼあ.mp4 -
ゲームオーバー演出.mp4 -
ダメージ表記.mp4 -
コイン取得.mp4
Downloads
Content
Share progress at the end of the month
1. Chaos Knight Battle Pattern
Chaos Knight's battle pattern is [almost] completed, so I'm sharing it.
It shakes the ground with its powerful weapons and large body, and uses falling rocks to hunt down Schrott.
The rest is completed by adding the effect when HP is 0 and one special move.
2. Added Venom's swallowing motion
If you jump into his mouth while holding a gochisou, it will increase your maximum HP (in the video, it's increased by a considerable amount, so adjust it a little lower).
3. Game improvements
3-1: Game over specification change
When his physical strength reaches 0, he will fall instead of falling like Mario.
With this, I think that the phenomenon of being irritated without being able to eat is greatly reduced.
3-2: Damage notation
The damage number is now displayed when attacking an enemy according to the weapon upgrade system.
3-3: Change of coin specifications
After defeating the enemy, it was necessary to chase the coins, which slowed down the tempo of the game.
Changed so that you can get coins immediately when you defeat an enemy.
3-4: Completion of the title logo
The title of the Japanese version has been completed, so I will share it.
Please wait a little longer for English.
4. Next update
・ Chaos Knight finish
・ Pallet production for the new stage
that's all.
I will continue to do my best.
postscript
Please feel free to comment if you have any concerns about the video I made, or if you feel that it is a bit difficult.
It can't be reflected 100%, but it should be improved! I will immediately reflect what I thought, so please feel free to ask.