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WIIソフト 発売日:2008年4月10日  定価:5,524円 ジャンル:レース


WIIでスマブラの次に長く遊んだゲームです✨

世界で3700万本売れたそうなので遊んだ人も多いのではないでしょうか。

マリオカートはSF版も64版もほぼ遊んだことがなく、興味もなかったけどニコニコ動画で見た実況があまりにも楽しそうだったので購入。


動画通りの面白さでマッチングも早いしステージも多いし一時期はスマブラ以上に遊んでました。特にバトルモードが好きでそちらがメインになってましたね~。


アイテムやバイクが強すぎるという意見も多かったらしいですが、それを上回る面白さがありました、雪ステージが好きでそこではほとんど1位でした🐯✨


このゲーム最大の問題はオンラインでチーターが大暴れして無法地帯と化したことです。

連続でチーターに遭遇するのもざらで、私が遊ぶのをやめたきっかけもそれでした。

ろくに対策もされずチーターとは別にアイテムで嫌がらせをするプレイヤーも大量発生しオンラインが過疎化したそうです。


最終的にこのゲームは妹にプレゼントました。

なんだかんだで相当楽しんだケームです🦁✨


エンジョイ度 ★★★★★★★★★☆

推定プレイ時間 200時間以上


WII Software Release date: April 10, 2008 / ¥5,524 / Genre: Racing


This is the second longest game I've played on the WII after Smash Bros. ✨

I heard it sold 37 million copies worldwide, so I'm sure many people played it.

I haven't played the SF or 64 versions of Mario Kart and I wasn't interested in it, but I saw a real-life video on Nico Nico Douga that looked like a lot of fun, so I bought it.


It's just as fun as the video, the matching is fast and there are many stages, and I played it more than Smash Bros. for a while! I'm a big fan of the competitive mode. I especially like the competitive mode, so that's the main focus of the game!


I heard that many people thought that the items and bikes were too strong, but it was more fun than that, and I liked the snow stage, which was almost always #1 🐯✨✨✨


The biggest problem with the game is that the online cheetahs went on a rampage and became lawless.

It's not uncommon to run into cheetahs in a row, and that's what made me stop playing.

There were also a large number of players who were not adequately protected against cheetahs and harassed them with items, which caused the online game to become overpopulated.


Eventually I gave this game to my sister.

I enjoyed it a lot 🦁✨✨


Enjoyment Level ★★★★★★★★★☆

Estimated play time: over 200 hours

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