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More blender practice. This thing was 100% cursed, the most trouble I have had in years. Part of it is learning blender, part of it is some of my usual techniques not transferring over, some of it blender doing weird things and I don't know why properly. Big thanks to Milly Stern (https://twitter.com/SternMilly) for the solid Azula voice, at least it can sound decent.


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I am the first to admit Blender is still very much a learning curve. While I learnt a lot about what I effectively can and can't do, the end result is still an animation I don't think is really up to quality but it simply reached the point where investing more time isn't really worth it. And at the end of the day that might help me with future animations, but it doesn't really help right now with something that took four times longer than it would in SFM. I have a number of ideas and techniques I think can be applied for better results, but better to move on to something new than just try and fix this from the ground up.

I still want to stick with Blender and get it down, but I would be remiss in not apologizing for the quality/time it took to produce, so sorry about that. Still planning for another anim this month, a PoV in SFM that should be a fair bit faster - my workflow in SFM is just much much faster obviously.


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