Sarah scares easily (~5:30) (Pixiv Fanbox)
Content
Just something in case Clementine isn't done before the end of the month. I was going to do it in SFM but then thought why not just use blender? So I did. It meant time porting Sarah over, but now she is pretty close to good to go in Blender future things should be easier.
Somewhat on that note I wanted to just make a comment about why stuff is taking longer, and the answer is basically "there is more to do in Blender".
But I appreciate that many people don't really know the difference between various programs. In SFM everything is already pre-prepared, you get the models as they are and that's all you can do. This makes it easy to just up and go, but the limit (apart from the visual difference) is that you also cant change stuff, if a model has problems fixing them can be extremely time consuming and rarely worth it. Not to mention you are stuck with things like just pasting genitals onto moale models for example (the dread "dick pasted to the pants" syndrome). In addition I am stuck with whatever other people have made for SFM (as I never learnt to port complex models over). As an example here I could not have effectively done either the lightning bolts, nor the bed covering in SFM to any real degree.
With Blender I can create whatever I want and have full control over the scene elements - So I can do things like easily set up new outfits, create lightning, have more complexity in the animation. The down side is it does take longer to make stuff. At the same time in SFM there was very little need to experiment, because you couldn't change it anyway. Meanwhile in Blender there are countless tricks and techniques to learn - for example time spent porting over Alice and Loli Lara is time I am not animating, but doing so opens up the option to use them in future animations, and this also takes time.
I know for many of you this isn't a big deal, but I wanted to just make note of it as I transition more and more to Blender.