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This weeks update:

Hi everyone!

I've got some wonderfully kinky visuals and gameplay to show off this week!


1: What's New?

Wall and Pillar Prisoner Logic:

A lot of time this week was spent getting the gameplay and UI logic set up for how the Wall and Pillar-based prisoner encounters will go.


This will be the first prisoner encounter type where you enter a zoomed in "Encounter" to break the objects tormenting the prisoner.


Once all the objects have been broken the prisoner can be freed. Once the prisoner is freed the player is returned to the dungeon view and if it's a wall prisoner, the wall will part and allow the player to access what's behind it!


New Art for Intro Cutscene

Another exciting piece of content that gets closer to completion is the intro cutscene.


The artwork from ALTART is now in and it looks spectacular. Along with all the VO lines for the villainess and her narration.


It's missing a little bit of visual polish and I need to get a music track commissioned that compliments the scene to really tie it all together. But I think the player now has a very strong idea of why the Bindmancer has entered the tower.



Watch the full intro cutscene here.


Other Work Done this Week

I did some other key work in Unity this week. Namely I added the 4th and 5th levels to the level-select screen and I also linked up all the lore entry prose to be in their rightful place.


The images for the prose will come next month but that's another feature that's starting to really bare fruit!



2: What's Next?

Encounter Artwork

So there's two bit art jobs associated with the new prisoner. The artwork for the dungeon asset. And the artwork for the encounter that you zoom into to play out.


I'll work next week on doing the art for the encounter. Lots of moving parts involved but it'll be fun once it's done! :D



I hope you all enjoy the new content from this progress update! :D

Cheers

- Caroo

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