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Today, I am here to talk about an important decision for Dreadlord Ascension. So far, we're fairly happy with the way the game is but we think more improvements can be made. In order to iron out the base game and make it more enjoyable and more manageable, we're considering making several changes. At the end of this post, you can vote if you would like to see those changes being done or not. We will not go for these changes if the overwhelming majority do not want them done.


For the occasion, we have also made a special small updates for you guys to test some of the changes we would be making.


Here are the big lines for those changes:



Adventure board and traits:


This new feature would be a board where you can send your servants on adventures. Many rewards would be added to those in order to cut back on the grind and heroes could also gain traits which would influence how they interact with some of the features in the game like battles or worker slots.




Shortened worlds:


Worlds like Radian or Dregan would be significantly shortened and no longer follow the current story format. Instead, we would make hero challenge maps where each completed map would unlock a new hero.


Since those maps would be harder than the story maps, we would also have a craftable item to skip a stage should it prove to be too hard for some players. Additionally, following the feedback we were given, each of those map will include a defeated scene should Cervius fail.


Most importantly, doing heroes this way would allow us to work on multiple worlds in parallel depending patron preferences instead of doing them linearly.



Daemonheim story:


One of the big points that brought us to consider these changes is how long it would take to progress the story. At the current pace we're going, we would only start to talk about Daemonheim in about 3 years. With those changes, the hero worlds would become shorter side stories to know the heores while Daemonheim would take a more central role. As part of the main story, you would still visit other worlds (like Fenris's world), but those would have a direct impact on the daemonheim story.



Conquest Map:


The conquest map would be a feature mixing both the adventure board and the current strategy turn battles in order to conquer and maintain Cervius's territory.



New training methods:


The training in Dreadlord Ascension would receive additional content. A new minigame in which you can directly train your servants to raise their sex level. Their sex level can also be maintained by putting them in a sex working slot, however, should they abstain from sex work for too long, their level would decrease. It would also be possible to assign characters like Alastor or Fenris to a room and train other servants automatically.

The other training minigame would be a milking minigame where you get to milk servants manually which can yield a higher number of bottles.



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The changes we want to do would require some time (I'm foreseeing about 2 months which is in line with our regular update schedule). The biggest change here lies in the story, but with this new method, we would be able to explore new worlds and characters much faster and we would be able to focus more the interactions between Cervius and his servants, as well the between the different servants.


As for the saves with those new changes, a fresh game would be needed. However, if we can get all the basics done in one go, it should be working continuously from there.



If you would like to test the sample demo for the hero challenge and the adventure board, you can download it below (load the provided save):


Download link


For the demo, first use the board and complete the sample adventure there by at least setting Fenris and Soren. Once the adventure is complete, go to the map and select the node below on the map to start the mission. This update was put together under a week so it's not as polished as the rest of the game and is serves as a preview.


Now then, if you would like to tell us which direction you prefer for the game, please vote in the poll, thank you!


For the "poll" you can leave a comment below with your opinion as fanbox doesn't have a poll option xD

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Comments

Anonymous

I'm fine with switching the format so long as we get the currently unlocked characters from right away. Also, please make the sex level deterioration to be on the slow side. Will be looking forward to more frequent Hero releases if the switch happens

Redflash

You won't start with Soren, Leif, Asker and Zel but I plan to have them be unlocked really quickly. (I think i'll also provide a save with them already unlocked in case people want that. It would skip a few tutorials for the new stuff though) As for the sex level decay, I plan to make it slow, yeah. And with the new traits/adventure board system, I plan to add a trait to prevent sex level decay.

Anonymous

Oops, what I meant to say was that the reboot won't cause a regression in unlockable characters; It's fine and expected that Soren and the others would still need to be unlocked through the game.

Redflash

Oh no, not at all, if anything, this would allow me to add even more in the long run. (and to make the castle functional with all the worker slots and adventures the game will need a large cast of characters lol)

Anonymous

Perhaps my software dev job has me too used to people making excuses why X feature is no longer available... Looking forward to more characters, good luck!

Anonymous

I really like how the changes look like, specially the milking part haha, but however, I trust on your opinion, you're the one making these awesome games so far, so I support every change you think would make the game even better :)

Redflash

Thank you! The poll was overwhelmingly positives so the changes will be going through :P