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*As I said next week, I will be changing the reward tiers soon. I just gotta get some sleep before I do, but they will stay similar to what they currently are. The mugen stuff will simply be swapped for Cervius Game stuff instead.



Lots of work was done this week on both games. On Palestra's side, I finished reworking Megaman's portraits and fully did the writing for the teases and 3 random events. As an added bonus, I also made a new outfit for Megaman :P. If you've got any feedback about how he looks now, please share it in the comments below!



Cervius Game:


While there's a huge amount of work to be made, we've been progressing at a good pace. I've been helped by DuoDraconis on the technical aspects and Threeclaws has proven to be invaluable on the coding side! On my end, I've worked on the more visual aspects of things and started working on the editor a little.


Since I'm not doing the game in RPG Maker, this means everything has to be done from scratch. From menus to tilesets, to animations.


One of the things I've done this week is make the essentials for walking around Cervius's castle in the engine.



In the first prototype of the game, don't expect the castle to look more full than that haha. The layout will mostly be empty rooms that will later be filled with decorations and stuff.


Another thing I've done, is make an animation to show off the resolution of how they look and Cervius's portraits in the same style as Soren's (last week's hero). If you're in the second tier or above, you should have access to those in a separate post.


As for this coming week's work, I will be doing some progress on the menus and stuff like that. It's not the most interesting but it has to be done. I will also finish the Palestra update of course since this is coming out next week.

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