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It's really close to the end of the year, so let's talk about the progress so far.



As I mentioned in my last report, I'm working on the background import part because I'm tired of drawing all the time.

I'm still working on this part, but it's not just the background, it also includes H scenes, and some motion adjustments.



https://twitter.com/Poccii890/status/1584259859368681473



The Chapel use a lot of bevel design.

In fact, bevel in 2D horizontal scrolling game is not good to deal with, whether it is action, judgment or speed are completely different from the plane.

So this is why many 2D games do not have a bevel.

In my game, the only place where there is a bevel is in front of the boss in Obsidian Hall, and I have never used a large bevel.

So the test is like the left side of the film, there are many uncoordinated movements.

Even the main character to jump up the stairs will float upward.

The right side is the action after my correction in the past few days, although there may still be some slight jitter, but much better than before.



Anyway, I recently made a motion adjustment, with several groups of H scenes imported.

Next, I'll go back to work on the map, or to paint the H scenes that I haven't finished yet, or something like that.



The progress report is also short this time, probably because it is back to a single person operation, so there is nothing to report.

The only thing that bothers me now is when I can finish the chapel.

I don't really care about other things.



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真的很快就接近年底了,說一下目前的進度。



上次報告有提到,因為厭倦一直畫圖,所以在進行背景匯入的部分。

目前也還在做這部分,不過不光是背景,也還包含H場景的匯入,還有一些動作調整的部分。



https://twitter.com/Poccii890/status/1584259859368681473



禮拜堂這關用到很多斜面的設計。

其實斜面在2D橫向卷軸遊戲中並不好處理,不論是動作、判定還是速度都跟平面完全不同。

所以很多2D遊戲沒有斜面也是這個原因。

而我的遊戲中,之前有斜面的地方也只有黑曜石大廳的BOSS前面那邊而已,還沒有用過大片斜面。

所以測試就如影片左邊,出現很多不協調的動作。

甚至往樓梯上跳還會浮空向上飛。

而右邊就是這幾天修正後的動作,雖然可能還是會出現些微抖動,但比之前好多了。



總之最近做了一次動作調整,跟好幾組H場景的匯入。

接下來會再回去弄地圖吧,或者去畫還沒畫好的H場景之類的。



這次進度報告也比較簡短,可能是又回到單人作業,所以就沒什麼可以報告的。

現在讓我苦惱的就只有何時我才能把禮拜堂完成這件事而已。

其他我就不是很在乎了。



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Comments

Anonymous

Good job!! Take care and rest as always!

QAT

大佬辛苦了!以及大佬加油!(个人并不急,慢工出细活嘛)

Anonymous

月指活1/2,礼拜堂的进度有慢慢推进就好 话说p大有制作其他国家风格的关卡的计划吗?例如日式(忍者、巫女),中东式(舞女)之类的?

Poring

目前會以城堡會有的主題為主,其他風格目前沒打算

Anonymous

嘤嘤嘤,本丸城也是城堡,伊斯坦布尔=君士坦丁堡=城堡!(暴论)