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This time the H scene is a bit shorter, and by the way,

I want to talk the mechanics about the enlarging route.


Because the main character can’t jump and moves slowly in this state,

the stage mechanism is closer to puzzle solving.

There is no need operation like the note room in the Doll House.


And for this kind of puzzle-solving stage,

I will try to avoid stage that require text to understand.

It’s not that I’m worried about translation,

But I think action games should be clear and understandable.

This also made me think for a long time.


But no problem,

I have already determined the game mechanics of this stage,

and just need to complete the art part.




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這次的H場景比較簡短一些,順便提一下巨大化的遊戲機制。

因為主角在這個狀態沒辦法跳躍而且行動緩慢,所以關卡機制上比較接近解謎那類的,

就不會有像人偶館的紙條房那樣要求操作的場景。


而這種解謎類的關卡我會盡量避免需要文字才能理解的關卡,

並不是我擔心翻譯的問題,

而是我認為動作遊戲就是要一目了然、大家都能理解才是重點,

這也讓我思考了很久就是。


不過沒問題的,

這關的遊戲機制都已經確定,剩下美術圖的部分要完成。



Huge_OGC_H01-1



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