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- This is a video spoiler and you will find it in the link of MEGA! -

- If you are TIER 2 or MORE and you do not have my link of Mega send me a message and I will send it to you! -

- New video spoiler! (56 sec).

Description:

New progress on my way to update the old animation, now with a new fragment of more than 50 seconds and testing my method to eliminate those strange movements in ik bones (arms) that were present in my previous wips.

On the other hand, these last 10 days and even at this moment I have been sore in my right arm, I was able to do things, but not everything that I would have liked for this new post, maybe for my next post it will be fine.


Now I will leave you my summary of activities until today:


- Added slight changes in the script of "Yuyuko" from min 4:00 to 6:60 of animation.

- Old animation was updated from frame 6915 to frame 8545 of all models.

- The script was written for the first version of the scene "Introduction" that will connect with "scene 2".

- Backup was made of the save files of all the animations made to date 03/26/2023.

- The ik bones "fix" was applied for this wip.

- Found and fixed a second problem with the ik bones "fix", the model was registering with a "ghost" frame in an unwanted position.

- Found and fixed a third problem with the ik bones "fix", when opening the save after closing mmd, the model of "Yuyuko" appeared the parameters of the leg bones in strange positions for more than the records of the animation were not changed, this was due to loading the "Yuyuko" and "Pink" model for the second time for when I applied the "fix", it was solved by removing the copied models and making slight modifications so that you will see other models but they are still copies of the main models (mmd please stop giving me trouble T.T).


Things to do:

* Some time ago it was suggested that I put sound in my wips, I don't usually put it unless it's the final video, but I'm going to consider doing it for the next one and determine whether to do it with all my wips from now on.

* Continue with the update of the old animation.

* Maybe for my next post I will upload all the animation I have so far and also the animation of the previous version that has the old animation so that if you want, you can see why I am updating the animation.

* Search Sounds and voices for the wip and when the time comes to edit the final video, I already have many sound files, but I always tend to look for more.

* Continue with the work of updating the models used in this project.


Models edit:

"Yuyuko": "Update to v3.7 | not loaded to animation yet.

- A missing bikini texture was loaded.


Changes to make:

"Yuyuko": Update.

* Correct nipple texture.

* Correct bikini mesh.

* Put physical to laces.

* Put full white eye sockets.


"Pink Maid": Update.

* Analyze facial morphs.

* Put Yuyuko's Blush.


General organization:

- 6gb of hidden files were reorganized and deleted in my link of Mediafire.


Total animated frames so far is: 26300 (14:36 min).


Spoilers:

N°6 v(1.1): Mega (NEW!)


N°13: Mega

N°12: Mega

N°11: Mega

N°10: Mega

...

N°5 v(1.1): Mega

N°4 v(1.1): Mega

N°1, 2, & 3 v(1.1): Mega

Wips folder (Tier 2): Mega


Progress stage:

- [Planning & Animation] - | Details & Rendering | Final Edition in Vegas

Scene intro: 5 %.

Scene 2: 50 % (26300 frames).

PD: The title of the video is "(NEW!) Pool W Alma, Yuyuko and Pink Maid 6 (1.1)".

Model: "Non Manaka".

Description:

After more changes and additions to the edit of this model, I finally have version "1.0".


Model post here.


I will leave a summary of the changes made:


- The mesh of the legs was created through the mesh of the stockings.

- "Weighting" of the legs from a previous version was charged.

- Complete the first version of the texture of the legs.

- The "vertices" [- panty] morph format was replaced by the "material" morph.

- Added 8 new morphs:

[-all clothes]

[-top]

[-top2 (choker)]

[-emblem]

[-socks]

[-shoes]

[+ heart eyes]

[+ kirt style2]

- Two parts of the crotch mesh were joined into one.

- Renamed and rearranged some materials.

- Fixed some bugs with body shading and clothing.

- Made slight changes to the chest texture, now the shading tone of the texture is softer.

- Changes were made to the texture of the stockings.

- The material "heart eyes" is now deactivated and can be activated through the morphs [+ heart eyes].

- Maya of the yellow outfit was improved and added, now it has a curve similar to the original model.

- Added a morph that slightly changes the style of the outfit.

- Slight changes in texture after first version:

- Back.

- Added ik bones.


Here some images:

Model: "Laala Manaka".

Description:

Since the model for "Non" was complete, the plan was to do the same with this model, because when the time comes to do the continuation of my video "girl in two big futas", this model will be present, so I leave you progress made so far:


- Mesh of the full breast.

- First version of full breast texture

- Slight changes in texture after first version:

- Back.

- breast.

- In the process of creating mesh for legs (0%)

- Added a new morphs:

[-top]


As it is a model that I will use in a future video, I will progress little by little.


Things to do:

* Make full pelvis mesh.

* Make leg mesh.

* Make morphs.

* Improvements in bones.


Here some images:

Model: "Maran (petite) and Alma".


Description:

I made a small update to these models.


Models edit:

"Maran (petite)": Update.

- Updated the armature to my current style.

- Added "D" bones on the legs.

- Rearranged some morphs.


"Alma": Update | This version is not the one used in my project N°85.

- Added the wings of a previous version.

- The bones panel was reorganized.

- Added "D" bones on the legs.

- Added a new morph:

[-clothes]

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