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    itemdump (Patreon)
    I'm not sure if I ever released Balrog... but here's Sagat's trunks: https://sta.sh/01xrcrzty4ri
    
    Published: 2020-11
    itemdump (Patreon)
    No, I only use Blender and Substance Painter.  Can't afford Marvelous Designer.
    Published: 2022-03
    itemdump (Patreon)
    Let me repost
    https://mega.nz/file/GshVhKhY#Ow2LGzu3ORrxG-SOX79vlYJwKfPvCaazXeD8jv1BxXw
    
    Doing chest design.  It's setup so I can take the legs off.
    Published: 2022-03
    itemdump (Patreon)
    https://mega.nz/file/b4AXzArQ#mIryyYjfj33ZtkqXE62sBFkPLMQJGcQ2d6kqcljynLw
    
    Published: 2022-02
    itemdump (Patreon)
    Oh, you want to share the outfit to four other people?  That would be fine.
    I will make the item, and tell you when it is ready.
    Published: 2022-02
    itemdump (Patreon)
    They *almost* share the same texture maps.  When I cut the legs, the design changed (the point at the cuff was not as pointed), so I had to alter one version to reshape that point.
    Published: 2022-03
    itemdump (Patreon)
    https://mega.nz/file/qsgxAaAS#zXJtQYTiHxeUpyBaJVpaQhbdXOgq-F1JTrhwzVOkG-0
    Published: 2022-03
    itemdump (Patreon)
    Objects in DAZ and fitted to G8F.  I do not know how well it will work on G8M using Autofit.  I gave priority to G8F.  My only issue now is getting the colours to match.  
    
    I divided the suit into different surfaces.  The silver parts cannot really be changed, because of the chest logo.
    
    But the fabric  colour and the stripes can be.
    Published: 2022-03
    itemdump (Patreon)
    Making progress.  I have to rework the wristbands a bit, but hoping to have this done by early March 15.
    Published: 2022-03
    itemdump (Patreon)
    All I have left to do is create the cloth detail, put the symbol on the chest (texturing) and then testing in DAZ.  I had a big error in the UV mapping so the textures would have been all distorted at the wrists.  Fixed that issue this morning.
    Published: 2022-03
    itemdump (Patreon)
    "Can you put a morph that only moves the collar part of the costume's neck?"  So I think you want the openning of the neck to stay in place when the neck is rotated?  That could be tricky to do.
    Published: 2022-03
    itemdump (Patreon)
    I will fix them tomorrow.  Hoping my new networking equipment comes in sometime tomorrow.
    Published: 2022-03
    itemdump (Patreon)
    https://mega.nz/file/3gREwZhR#OrgaQvv2JOiBX-vHmDrfaLlT4o-K8mN4YOfy67XwPx4
    
    Published: 2022-03
    itemdump (Patreon)
    Here is the install file.  Should appear under Genesis 8 Female -> Clothing ->Commissions
    Published: 2022-03
    itemdump (Patreon)
    Openned up the neck.  There are some sewing lines along the sides.
    Published: 2022-03
    itemdump (Patreon)
    Any shots of the back?  I've got most of the suit basically done.  Before I move on to details, I want to make sure there's nothing different on the back.
    Published: 2022-04
    itemdump (Patreon)
    I can do it for free if I release it here on Patreon.  Unless you wanted it as an exclusive item.  
    
    Published: 2022-03
    itemdump (Patreon)
    Helmet already being done is great.  Adding the bodysuit shouldn't be terribly hard.  Just not sure when I'll be able to get around to do it.
    
    Published: 2022-03
    itemdump (Patreon)
    https://mega.nz/file/m9wgQRBK#sN9ENXrTnv9H3FOSXkk2KxiL0agVYPQ_5QS5TR-vhCM
    
    I reduced the influence the next has on that part of the item with these "updated" versions.  I also kept the original versions if needed.
    Published: 2022-03
    itemdump (Patreon)
    You want it to look as if the front opening doesn't follow the neck when twisted.  I believe I found a solution.
    Published: 2022-03
    itemdump (Patreon)
    Before I do the final sculpting, I needed to test it out in DAZ first.
    
    000 and 001.png show it in a basic pose.  Works fairly well, but you'll notice in 002 and 003, skin pokes through.
    
    If all else fails, the G8F figure could be turned off inside the DAZ scene leaving just the suit.
    
    I tried converting to Sub-D in DAZ and it works well EXCEPT I lose sharp edges with the trip and makes the six-sided hexagon badge into a disc.
    
    Published: 2022-05
    itemdump (Patreon)
    After that it's detailing things like seams and giving a little more depth to the stripes.
    Published: 2022-05
    itemdump (Patreon)
    Oh and that shoulder badge thing I might have to merge into the suit so that it bends properly.  Going to see about that once I do initial tests inside DAZ.
    Published: 2022-05
    itemdump (Patreon)
    https://mega.nz/file/HgoS2QgC#aoqx5Uyx6Rmx4_FLT6rBvZ84BZLgWPgGN2l1cuv5i5Y
    
    Need to finish the gloves, the zipper, finish off making the belt part of the suit and then the symbol/design on it.
    Published: 2022-05
    itemdump (Patreon)
    Quite a bit done.  Hoping to have done in the next few days.  I haven't included the helmet yet, but I don't think that will be much of an issue.
    Published: 2022-04
    itemdump (Patreon)
    I know the side parts of the outer thighs will be an insurmountable problem.  They will never really look right in some poses.
    Published: 2023-02
    itemdump (Patreon)
    The $10 tier was customizing a piece of clothing that was already made, not a new one.  However, in this case, I'll still do the panther outfit.  The only thing I can see that would slow creation down is the fur, and the lack of good rear shots to see how the outfit is constructed behind.
    Published: 2023-02
    itemdump (Patreon)
    #2 should be I wish I had exported out of Blender using a subdivision modifier instead of relying on DAZ Studio Convert to Sub-D.
    Published: 2022-05
    itemdump (Patreon)
    It has been completed.
    
    Things I would have like to have changed: 
    
    1) the UV spacing at the crotch and armpits.  It wasn't a polygon issue, but a UV space issue.  To fix would have been difficult.  
    
    2) exported more polygons from Blender instead of using Convert to Sub-D in DAZ Studio (the chest badge goes from six-sided object to a circle).
    
    https://mega.nz/folder/PpADEbqJ#AIBRS0cr-Bepl-dTg-LR5A
    
    I included the colour/metalicity/roughness values used to create the suit so that surfaces on the helmet will match.
    Published: 2022-05
    itemdump (Patreon)
    The crotch area will have to be weight mapped.  Also the belt buckle should be weight mapped too so that it doesn't deform like it was made out of clay.
    Published: 2022-05
    itemdump (Patreon)
    I noticed that some of the images had a cutout around her navel.  Did you want that?
    Published: 2023-03
    itemdump (Patreon)
    I built the suit around strand-based hair and that turned out to be rather underwhelming.  So, I'm using a fur shader from DAZ3D and it does look better.  I still have to sculpt in details (folds, stitching, seams, etc).
    Published: 2023-03
    itemdump (Patreon)
    I'm using strand-based hair to create a fur look on the parts of the costume that are fur.  I have some other fur shaders, but I cannot legally distribute them.  The problem with strand hair is that the hair is uniform colour and is missing something with it being so short.
    Published: 2023-03
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