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LICENSE
shaders/
shaders/block.properties
shaders/image/
shaders/image/bluenoise.dat
shaders/image/curl3D.dat
shaders/image/curl3D.dat.mcmeta
shaders/image/noise2D.png
shaders/image/noise2D.png.mcmeta
shaders/image/noiseErosionPacked.dat
shaders/image/noiseErosionPacked.dat.mcmeta
shaders/image/noiseShapePacked.dat
shaders/image/noiseShapePacked.dat.mcmeta
shaders/lang/
shaders/lang/en_us.lang
shaders/lib/
shaders/lib/academy/
shaders/lib/academy/aces.glsl
shaders/lib/academy/functions.glsl
shaders/lib/academy/spline.glsl
shaders/lib/academy/transforms.glsl
shaders/lib/atmos/
shaders/lib/atmos/air/
shaders/lib/atmos/air/atmosphere.glsl
shaders/lib/atmos/air/const.glsl
shaders/lib/atmos/air/density.glsl
shaders/lib/atmos/colorsDefault.glsl
shaders/lib/atmos/colorsEnd.glsl
shaders/lib/atmos/colorsNether.glsl
shaders/lib/atmos/fog.glsl
shaders/lib/atmos/phase.glsl
shaders/lib/atmos/project.glsl
shaders/lib/atmos/waterConst.glsl
shaders/lib/atmos/waterWaves.glsl
shaders/lib/brdf/
shaders/lib/brdf/fresnel.glsl
shaders/lib/brdf/hammon.glsl
shaders/lib/brdf/labPBR.glsl
shaders/lib/brdf/material.glsl
shaders/lib/brdf/specular.glsl
shaders/lib/computeHead.glsl
shaders/lib/fUtil.glsl
shaders/lib/frag/
shaders/lib/frag/bluenoise.glsl
shaders/lib/frag/capture.glsl
shaders/lib/frag/checkerboard.glsl
shaders/lib/frag/gradnoise.glsl
shaders/lib/frag/noise.glsl
shaders/lib/head.glsl
shaders/lib/internal.glsl
shaders/lib/light/
shaders/lib/light/contactShadow.glsl
shaders/lib/light/warp.glsl
shaders/lib/offset/
shaders/lib/offset/bokeh.glsl
shaders/lib/offset/gauss.glsl
shaders/lib/offset/poisson.glsl
shaders/lib/offset/random.glsl
shaders/lib/pipeline.glsl
shaders/lib/shadowconst.glsl
shaders/lib/util/
shaders/lib/util/bicubic.glsl
shaders/lib/util/colorspace.glsl
shaders/lib/util/const.glsl
shaders/lib/util/encoders.glsl
shaders/lib/util/functions.glsl
shaders/lib/util/macros.glsl
shaders/lib/util/transforms.glsl
shaders/lib/vertex/
shaders/lib/vertex/wind.glsl
shaders/program/
shaders/program/deferred/
shaders/program/deferred/accumulate.fsh
shaders/program/deferred/filter.csh
shaders/program/deferred/filter.fsh
shaders/program/deferred/sspt.fsh
shaders/program/deferred/vertexComplex.vsh
shaders/program/deferred/vertexSimple.vsh
shaders/program/gbuffer/
shaders/program/gbuffer/discard.glsl
shaders/program/gbuffer/overlay.fsh
shaders/program/gbuffer/overlay.vsh
shaders/program/gbuffer/solid.fsh
shaders/program/gbuffer/solid.vsh
shaders/program/grade/
shaders/program/grade/exposure.vsh
shaders/program/grade/final.fsh
shaders/program/grade/grading.fsh
shaders/program/post/
shaders/program/post/bloom_0.fsh
shaders/program/post/bloom_0.vsh
shaders/program/post/bloom_1.fsh
shaders/program/post/bloom_1.vsh
shaders/program/post/bloom_2.fsh
shaders/program/post/bloom_2.vsh
shaders/program/post/lens_0.fsh
shaders/program/post/lens_1.fsh
shaders/program/post/lens_2.fsh
shaders/program/post/temporal.fsh
shaders/program/post/temporal.vsh
shaders/program/shadow/
shaders/program/shadow/comp0.fsh
shaders/program/shadow/fragment.fsh
shaders/program/shadow/vertex.vsh
shaders/settings.glsl
shaders/shaders.properties
shaders/world-1/
shaders/world-1/composite.fsh
shaders/world-1/composite.vsh
shaders/world-1/composite1.fsh
shaders/world-1/composite1.vsh
shaders/world-1/composite10.fsh
shaders/world-1/composite10.vsh
shaders/world-1/composite11.fsh
shaders/world-1/composite11.vsh
shaders/world-1/composite12.fsh
shaders/world-1/composite12.vsh
shaders/world-1/composite13.fsh
shaders/world-1/composite13.vsh
shaders/world-1/composite14.fsh
shaders/world-1/composite14.vsh
shaders/world-1/composite15.fsh
shaders/world-1/composite15.vsh
shaders/world-1/composite2.fsh
shaders/world-1/composite2.vsh
shaders/world-1/composite3.fsh
shaders/world-1/composite3.vsh
shaders/world-1/composite5.fsh
shaders/world-1/composite5.vsh
shaders/world-1/composite6.fsh
shaders/world-1/composite6.vsh
shaders/world-1/composite7.fsh
shaders/world-1/composite7.vsh
shaders/world-1/composite8.fsh
shaders/world-1/composite8.vsh
shaders/world-1/composite9.fsh
shaders/world-1/composite9.vsh
shaders/world-1/deferred10.fsh
shaders/world-1/deferred10.vsh
shaders/world-1/deferred12.fsh
shaders/world-1/deferred12.vsh
shaders/world-1/deferred3.fsh
shaders/world-1/deferred3.vsh
shaders/world-1/deferred4.fsh
shaders/world-1/deferred4.vsh
shaders/world-1/deferred5.fsh
shaders/world-1/deferred5.vsh
shaders/world-1/deferred6.fsh
shaders/world-1/deferred6.vsh
shaders/world-1/deferred7.fsh
shaders/world-1/deferred7.vsh
shaders/world-1/deferred8.fsh
shaders/world-1/deferred8.vsh
shaders/world-1/deferred9.fsh
shaders/world-1/deferred9.vsh
shaders/world-1/final.fsh
shaders/world-1/final.vsh
shaders/world-1/gbuffers_armor_glint.fsh
shaders/world-1/gbuffers_armor_glint.vsh
shaders/world-1/gbuffers_basic.fsh
shaders/world-1/gbuffers_basic.vsh
shaders/world-1/gbuffers_block.fsh
shaders/world-1/gbuffers_block.vsh
shaders/world-1/gbuffers_clouds.fsh
shaders/world-1/gbuffers_clouds.vsh
shaders/world-1/gbuffers_entities.fsh
shaders/world-1/gbuffers_entities.vsh
shaders/world-1/gbuffers_hand.fsh
shaders/world-1/gbuffers_hand.vsh
shaders/world-1/gbuffers_hand_water.fsh
shaders/world-1/gbuffers_hand_water.vsh
shaders/world-1/gbuffers_skybasic.fsh
shaders/world-1/gbuffers_skybasic.vsh
shaders/world-1/gbuffers_skytextured.fsh
shaders/world-1/gbuffers_skytextured.vsh
shaders/world-1/gbuffers_spidereyes.fsh
shaders/world-1/gbuffers_spidereyes.vsh
shaders/world-1/gbuffers_terrain.fsh
shaders/world-1/gbuffers_terrain.vsh
shaders/world-1/gbuffers_textured.fsh
shaders/world-1/gbuffers_textured.vsh
shaders/world-1/gbuffers_textured_lit.fsh
shaders/world-1/gbuffers_textured_lit.vsh
shaders/world-1/gbuffers_translucent.fsh
shaders/world-1/gbuffers_translucent.vsh
shaders/world-1/gbuffers_water.fsh
shaders/world-1/gbuffers_water.vsh
shaders/world-1/prepare.fsh
shaders/world-1/prepare.vsh
shaders/world0/
shaders/world0/composite.fsh
shaders/world0/composite.vsh
shaders/world0/composite1.fsh
shaders/world0/composite1.vsh
shaders/world0/composite10.fsh
shaders/world0/composite10.vsh
shaders/world0/composite11.fsh
shaders/world0/composite11.vsh
shaders/world0/composite12.fsh
shaders/world0/composite12.vsh
shaders/world0/composite13.fsh
shaders/world0/composite13.vsh
shaders/world0/composite14.fsh
shaders/world0/composite14.vsh
shaders/world0/composite15.fsh
shaders/world0/composite15.vsh
shaders/world0/composite2.fsh
shaders/world0/composite2.vsh
shaders/world0/composite3.fsh
shaders/world0/composite3.vsh
shaders/world0/composite5.fsh
shaders/world0/composite5.vsh
shaders/world0/composite6.fsh
shaders/world0/composite6.vsh
shaders/world0/composite7.fsh
shaders/world0/composite7.vsh
shaders/world0/composite8.fsh
shaders/world0/composite8.vsh
shaders/world0/composite9.fsh
shaders/world0/composite9.vsh
shaders/world0/deferred.fsh
shaders/world0/deferred.vsh
shaders/world0/deferred1.fsh
shaders/world0/deferred1.vsh
shaders/world0/deferred10.fsh
shaders/world0/deferred10.vsh
shaders/world0/deferred12.fsh
shaders/world0/deferred12.vsh
shaders/world0/deferred2.fsh
shaders/world0/deferred2.vsh
shaders/world0/deferred3.fsh
shaders/world0/deferred3.vsh
shaders/world0/deferred4.fsh
shaders/world0/deferred4.vsh
shaders/world0/deferred5.fsh
shaders/world0/deferred5.vsh
shaders/world0/deferred6.fsh
shaders/world0/deferred6.vsh
shaders/world0/deferred7.fsh
shaders/world0/deferred7.vsh
shaders/world0/deferred8.fsh
shaders/world0/deferred8.vsh
shaders/world0/deferred9.fsh
shaders/world0/deferred9.vsh
shaders/world0/final.fsh
shaders/world0/final.vsh
shaders/world0/gbuffers_armor_glint.fsh
shaders/world0/gbuffers_armor_glint.vsh
shaders/world0/gbuffers_basic.fsh
shaders/world0/gbuffers_basic.vsh
shaders/world0/gbuffers_block.fsh
shaders/world0/gbuffers_block.vsh
shaders/world0/gbuffers_clouds.fsh
shaders/world0/gbuffers_clouds.vsh
shaders/world0/gbuffers_entities.fsh
shaders/world0/gbuffers_entities.vsh
shaders/world0/gbuffers_hand.fsh
shaders/world0/gbuffers_hand.vsh
shaders/world0/gbuffers_hand_water.fsh
shaders/world0/gbuffers_hand_water.vsh
shaders/world0/gbuffers_skybasic.fsh
shaders/world0/gbuffers_skybasic.vsh
shaders/world0/gbuffers_skytextured.fsh
shaders/world0/gbuffers_skytextured.vsh
shaders/world0/gbuffers_spidereyes.fsh
shaders/world0/gbuffers_spidereyes.vsh
shaders/world0/gbuffers_terrain.fsh
shaders/world0/gbuffers_terrain.vsh
shaders/world0/gbuffers_textured.fsh
shaders/world0/gbuffers_textured.vsh
shaders/world0/gbuffers_textured_lit.fsh
shaders/world0/gbuffers_textured_lit.vsh
shaders/world0/gbuffers_translucent.fsh
shaders/world0/gbuffers_translucent.vsh
shaders/world0/gbuffers_water.fsh
shaders/world0/gbuffers_water.vsh
shaders/world0/gbuffers_weather.fsh
shaders/world0/gbuffers_weather.vsh
shaders/world0/prepare.fsh
shaders/world0/prepare.vsh
shaders/world0/shadow.fsh
shaders/world0/shadow.vsh
shaders/world0/shadowcomp.fsh
shaders/world0/shadowcomp.vsh