Archive Files
Anchor spell for MCO.esp
Anchor weapon package.esp
AnchorMHkatana.esp
AnchorSpear.esp
AnchorSpell_DISTR.ini
AnchorYamato.esp
Scripts/
Scripts/ASpecialWeapon.pex
Scripts/ASpecialWeaponInit.pex
Scripts/AaMCOShieldBash.pex
Scripts/AnchorAddSpellToPlayer.pex
Scripts/AnchorArmorRecord.pex
Scripts/AnchorArmorRecordQuest.pex
Scripts/AnchorCamera01.pex
Scripts/AnchorCameraShake.pex
Scripts/AnchorDispelSpell.pex
Scripts/AnchorMagicWeapon.pex
Scripts/AnchorNewYamatoinit.pex
Scripts/AnchorPushAway.pex
Scripts/AnchorRemoveSpellOnUnequip.pex
Scripts/AnchorSpearDragonSpellSet.pex
Scripts/AnchorSpearbowmarker.pex
Scripts/AnchorSpeelForMCOScript.pex
Scripts/AnchorSpellApply.pex
Scripts/AnchorSpellDispel.pex
Scripts/AnchorSpellVfxSet.pex
Scripts/AnchorYamatoDarkKnightArmor.pex
Scripts/Explodeinfront.pex
Scripts/MHKatana_Dispel.pex
Scripts/MHKatana_EnergyBlade.pex
Scripts/MHKatana_WeaponEnergy.pex
Scripts/SpecialWeaponCheck.pex
Scripts/StaggerAnimationControl.pex
Scripts/aamcoyamatobashF.pex
Scripts/aamcoyamatobashH.pex
Scripts/anchorwarflagscript.pex
Scripts/tianchengchangjian111.pex
Sound/
Sound/fx/
Sound/fx/anchorspellmco/
Sound/fx/anchorspellmco/AAFistHit.wav
Sound/fx/anchorspellmco/AAShieldHit.wav
Sound/fx/anchorspellmco/ABashHit.wav
Sound/fx/anchorspellmco/AJumpLandA.wav
Sound/fx/anchorspellmco/AJumpLandB.wav
Sound/fx/anchorspellmco/Aversatile/
Sound/fx/anchorspellmco/Aversatile/StaggerActorCollapsed.wav
Sound/fx/anchorspellmco/Aversatile/StaggerActorslide.wav
Sound/fx/anchorspellmco/Aversatile/armorSFX.wav
Sound/fx/anchorspellmco/Aversatile/attackrockEX.wav
Sound/fx/anchorspellmco/Aversatile/spellcast_fail.wav
Sound/fx/anchorspellmco/Aversatile/weaponhit/
Sound/fx/anchorspellmco/Aversatile/weaponhit/swordHit01.wav
Sound/fx/anchorspellmco/Aversatile/weaponhit/swordHit02.wav
Sound/fx/anchorspellmco/Aversatile/weaponhit/swordHit03.wav
Sound/fx/anchorspellmco/Aversatile/weaponhit/swordHit04.wav
Sound/fx/anchorspellmco/DLjianming.wav
Sound/fx/anchorspellmco/HitSounds/
Sound/fx/anchorspellmco/HitSounds/swordHit01.wav
Sound/fx/anchorspellmco/HitSounds/swordHit02.wav
Sound/fx/anchorspellmco/HitSounds/swordHit03.wav
Sound/fx/anchorspellmco/HitSounds/swordHit04.wav
Sound/fx/anchorspellmco/MHkatana/
Sound/fx/anchorspellmco/MHkatana/EnergyBladeHIT.wav
Sound/fx/anchorspellmco/MHkatana/EnergyEnough.wav
Sound/fx/anchorspellmco/MHkatana/EnergyNotEnough.wav
Sound/fx/anchorspellmco/MHkatana/QIREN.wav
Sound/fx/anchorspellmco/MHkatana/juhestart.wav
Sound/fx/anchorspellmco/MHkatana/jumpattackscratch.wav
Sound/fx/anchorspellmco/MHkatana/jumpattackstartfire.wav
Sound/fx/anchorspellmco/MHkatana/jumpattackstartweapon.wav
Sound/fx/anchorspellmco/MHkatana/qirentuci.wav
Sound/fx/anchorspellmco/QIREN.wav
Sound/fx/anchorspellmco/V2yamato/
Sound/fx/anchorspellmco/V2yamato/DKArmorChangeEX.wav
Sound/fx/anchorspellmco/V2yamato/SheatheBodyFX.wav
Sound/fx/anchorspellmco/V2yamato/SheatheweaponFX.wav
Sound/fx/anchorspellmco/V2yamato/jumpCutStartfx.wav
Sound/fx/anchorspellmco/V2yamato/shadowCUTfeetBash.wav
Sound/fx/anchorspellmco/V2yamato/shadowCUTweaponBash.wav
Sound/fx/anchorspellmco/V2yamato/shadowCutDevilBreathe.wav
Sound/fx/anchorspellmco/V2yamato/shadowCutDevilattack.wav
Sound/fx/anchorspellmco/V2yamato/weaponunequip.wav
Sound/fx/anchorspellmco/V2yamato/yamatoCutBack.wav
Sound/fx/anchorspellmco/V2yamato/yamatoCutFront.wav
Sound/fx/anchorspellmco/V2yamato/yamatoCutJump.wav
Sound/fx/anchorspellmco/V2yamato/yamatoCutsprint.wav
Sound/fx/anchorspellmco/fist/
Sound/fx/anchorspellmco/fist/ArrowReleaseA.wav
Sound/fx/anchorspellmco/fist/ArrowReleaseB.wav
Sound/fx/anchorspellmco/fist/FireArrowRelease.wav
Sound/fx/anchorspellmco/fist/FireArrowRub.wav
Sound/fx/anchorspellmco/fist/FireArrowfire.wav
Sound/fx/anchorspellmco/fist/MagWeaponRemove.wav
Sound/fx/anchorspellmco/fist/MagWeaponadd.wav
Sound/fx/anchorspellmco/fist/firepunchEX.wav
Sound/fx/anchorspellmco/fist/firepunchEXcharg.wav
Sound/fx/anchorspellmco/fist/greatswordmove.wav
Sound/fx/anchorspellmco/fist/lightningEX.wav
Sound/fx/anchorspellmco/fist/lightningEXcharg.wav
Sound/fx/anchorspellmco/fist/swordEXcharg.wav
Sound/fx/anchorspellmco/greatsword/
Sound/fx/anchorspellmco/greatsword/artillery.wav
Sound/fx/anchorspellmco/greatsword/berserkcrossbow.wav
Sound/fx/anchorspellmco/greatsword/crossbowquit.wav
Sound/fx/anchorspellmco/greatsword/crossbowshoot.wav
Sound/fx/anchorspellmco/greatsword/weaponbashbody.wav
Sound/fx/anchorspellmco/greatsword/weaponbashground.wav
Sound/fx/anchorspellmco/juhestart.wav
Sound/fx/anchorspellmco/qirentuci.wav
Sound/fx/anchorspellmco/redsword.wav
Sound/fx/anchorspellmco/shdswd/
Sound/fx/anchorspellmco/shdswd/powerUP.wav
Sound/fx/anchorspellmco/shdswd/shdchargehand.wav
Sound/fx/anchorspellmco/shdswd/shdsprint.wav
Sound/fx/anchorspellmco/shdswd/shieldstance.wav
Sound/fx/anchorspellmco/shdswd/swordstance.wav
Sound/fx/anchorspellmco/shdswd/warflagcharge.wav
Sound/fx/anchorspellmco/shdswd/warflaghit.wav
Sound/fx/anchorspellmco/slowTIME.wav
Sound/fx/anchorspellmco/spear/
Sound/fx/anchorspellmco/spear/arrowrelease.wav
Sound/fx/anchorspellmco/spear/dragonEXfx.wav
Sound/fx/anchorspellmco/spear/dragonforward.wav
Sound/fx/anchorspellmco/spear/dragonforwardfast.wav
Sound/fx/anchorspellmco/spear/dragonstartfx.wav
Sound/fx/anchorspellmco/spear/powercharge.wav
Sound/fx/anchorspellmco/weaponswing/
Sound/fx/anchorspellmco/weaponswing/2hwpn_bash_ground.wav
Sound/fx/anchorspellmco/weaponswing/wpn_swing_dagger_01.wav
Sound/fx/anchorspellmco/weaponswing/wpn_swing_dagger_02.wav
Sound/fx/anchorspellmco/weaponswing/wpn_swing_dagger_03.wav
Sound/fx/anchorspellmco/weaponswing/wpn_swing_dagger_04.wav
Sound/fx/anchorspellmco/yamato/
Sound/fx/anchorspellmco/yamato/jianqi.wav
Sound/fx/anchorspellmco/yamato/jianqiHIT.wav
Sound/fx/anchorspellmco/yamato/unequip.wav
Sound/fx/anchorspellmco/yamato/windEX.wav
Sound/fx/anchorspellmco/yamato/yamatoSCBrotate.wav
Sound/fx/anchorspellmco/yamato/yamatocut.wav
Sound/fx/anchorspellmco/yamato/yamatocutendattack.wav
Sound/fx/anchorspellmco/yamato/yamatocutendhit.wav
Sound/fx/anchorspellmco/yamato/yamatowindcharge.wav
Sound/fx/anchorspellmco/yamato/yamatowindrelease.wav
Sound/fx/anchorspellmco/yamato/zerohit.wav
Sound/fx/anchorspellmco/yamato/zeroready.wav
Textures/
Textures/Aspear/
Textures/Aspear/shinybright_e.dds
Textures/Aspear/spear_d.dds
Textures/Aspear/spear_m.dds
Textures/Aspear/spear_n.dds
Textures/Aspear/weaponspear_d.dds
Textures/Aspear/weaponspear_n.dds
Textures/Aweapon/
Textures/Aweapon/NewYamato/
Textures/Aweapon/NewYamato/pg_e.dds
Textures/Aweapon/NewYamato/s_yamato.dds
Textures/Aweapon/NewYamato/s_yamato_m.dds
Textures/Aweapon/NewYamato/s_yamato_n.dds
Textures/Aweapon/NewYamato/shinybright_e.dds
Textures/Aweapon/NewYamato/shinycontrast_e.dds
Textures/Aweapon/NewYamato/wp_yamato.dds
Textures/Aweapon/NewYamato/wp_yamato2.dds
Textures/Aweapon/NewYamato/wp_yamato3.dds
Textures/Aweapon/NewYamato/wp_yamato_m.dds
Textures/Aweapon/NewYamato/wp_yamato_n.dds
Textures/Aweapon/NewYamato/wp_yamato_n2.dds
Textures/NanM/
Textures/NanM/GlossBlack_e.dds
Textures/NanM/nanman.dds
Textures/NanM/nanman_n.dds
Textures/NanM/shinybright_e.dds
Textures/Qiang/
Textures/Qiang/Halberd_A.dds
Textures/Qiang/Halberd_A_n.dds
Textures/Qiang/Halberd_m.dds
Textures/Qiang/Metal_2_e.dds
Textures/anchor katana/
Textures/anchor katana/STD/
Textures/anchor katana/STD/GlossBlack_e.dds
Textures/anchor katana/STD/STD_D.dds
Textures/anchor katana/STD/std_n.dds
Textures/anchorspell/
Textures/anchorspell/WeaponTrail/
Textures/anchorspell/WeaponTrail/TrailSlash.dds
Textures/anchorspell/WeaponTrail/gradTrail_ice.dds
Textures/anchorspell/darkswirls2.dds
Textures/anchorspell/fist/
Textures/anchorspell/fist/EMPCurveGrad_d.dds
Textures/anchorspell/fist/EMPCurveGrad_r.DDS
Textures/anchorspell/fist/EMPgrad_d.DDS
Textures/anchorspell/fist/FireballLoop.DDS
Textures/anchorspell/fist/Pglass.dds
Textures/anchorspell/fist/SmokeBigTile_L.dds
Textures/anchorspell/fist/SmokeBigTile_d.DDS
Textures/anchorspell/fist/candleglow01.dds
Textures/anchorspell/fist/firearrow.dds
Textures/anchorspell/fist/flashline.dds
Textures/anchorspell/fist/gradLightning.dds
Textures/anchorspell/fist/gradmuffle.dds
Textures/anchorspell/fist/gradsummonblue.dds
Textures/anchorspell/fist/shockpart.dds
Textures/anchorspell/fist/swordEXc.dds
Textures/anchorspell/greatsword/
Textures/anchorspell/greatsword/berserkartillery.dds
Textures/anchorspell/greatsword/berserkartilleryB.dds
Textures/anchorspell/greatsword/berserkartilleryB_N.dds
Textures/anchorspell/greatsword/berserkartillery_N.dds
Textures/anchorspell/greatsword/crossbow2.dds
Textures/anchorspell/greatsword/crossbow_m.dds
Textures/anchorspell/greatsword/crossbow_n.dds
Textures/anchorspell/greatsword/graddisguiseshader01.dds
Textures/anchorspell/greatsword/graddisguiseshader02.dds
Textures/anchorspell/greatsword/phm_10_ths_0038.dds
Textures/anchorspell/greatsword/phm_10_ths_0038_m.dds
Textures/anchorspell/greatsword/phm_10_ths_0038_n.dds
Textures/anchorspell/greatsword/shinycontrast_e.dds
Textures/anchorspell/greatsword/shinydull_e.dds
Textures/anchorspell/greatsword/shocktile01.dds
Textures/anchorspell/greatsword/smokeinky01.dds
Textures/anchorspell/swordflash.dds
Textures/cubemap/
Textures/cubemap/shinycontrast_e.dds
Textures/j3sword/
Textures/j3sword/j3jian_d.dds
Textures/j3sword/j3jian_m.dds
Textures/j3sword/j3jian_n.dds
Textures/j3sword/j3sword_scb_d.dds
Textures/j3sword/j3sword_scb_m.dds
Textures/j3sword/j3sword_scb_n.dds
Textures/magiceffects/
Textures/magiceffects/MHkatana/
Textures/magiceffects/MHkatana/BladeGolden.dds
Textures/magiceffects/MHkatana/BladeRed.dds
Textures/magiceffects/MHkatana/BladeYellow.dds
Textures/magiceffects/MHkatana/alduin2.dds
Textures/magiceffects/MHkatana/gradLightning_b.dds
Textures/magiceffects/MHkatana/gradLightning_r.dds
Textures/magiceffects/MHkatana/gradLightning_y.dds
Textures/magiceffects/MHkatana/gradicestorm.dds
Textures/magiceffects/MHkatana/trailbule.dds
Textures/magiceffects/MHkatana/trailred.dds
Textures/magiceffects/MHkatana/trailyellow.dds
Textures/magiceffects/VFXtextures/
Textures/magiceffects/VFXtextures/Dragonfire.dds
Textures/magiceffects/VFXtextures/Dragonfire_n.dds
Textures/magiceffects/VFXtextures/FireFlameAtlas02.DDS
Textures/magiceffects/VFXtextures/Pfirelight.dds
Textures/magiceffects/VFXtextures/Pfirelight02.dds
Textures/magiceffects/VFXtextures/SmokeBigTile_d.DDS
Textures/magiceffects/VFXtextures/VFXglow04.dds
Textures/magiceffects/VFXtextures/VFXglow05.dds
Textures/magiceffects/VFXtextures/VFXglow06.dds
Textures/magiceffects/VFXtextures/azuragoodbadcircle.dds
Textures/magiceffects/VFXtextures/bloodred.dds
Textures/magiceffects/VFXtextures/bloodredalpha.dds
Textures/magiceffects/VFXtextures/candleglow01.dds
Textures/magiceffects/VFXtextures/cloudtile.dds
Textures/magiceffects/VFXtextures/darkswirls.dds
Textures/magiceffects/VFXtextures/darkswirlsinvert_n.dds
Textures/magiceffects/VFXtextures/darkswirlstripparts.dds
Textures/magiceffects/VFXtextures/fireballquad01.dds
Textures/magiceffects/VFXtextures/fxdirtblastatlas.dds
Textures/magiceffects/VFXtextures/fxfireanim04loop.dds
Textures/magiceffects/VFXtextures/fxfireatlas03.dds
Textures/magiceffects/VFXtextures/fxfluidtile_sub.dds
Textures/magiceffects/VFXtextures/fxglowspotlinear.dds
Textures/magiceffects/VFXtextures/fxglowspotlinearalpha.dds
Textures/magiceffects/VFXtextures/fxglowwhite01dark.dds
Textures/magiceffects/VFXtextures/fxglowysparks.dds
Textures/magiceffects/VFXtextures/fxglowysparks02.dds
Textures/magiceffects/VFXtextures/fxmagicwisps01.dds
Textures/magiceffects/VFXtextures/fxsmoke.dds
Textures/magiceffects/VFXtextures/fxsmokesoftsub.dds
Textures/magiceffects/VFXtextures/fxsmokesoftsub01.dds
Textures/magiceffects/VFXtextures/fxspark.dds
Textures/magiceffects/VFXtextures/grad/
Textures/magiceffects/VFXtextures/grad/gradfrostrune.dds
Textures/magiceffects/VFXtextures/grad/gradicestorm.dds
Textures/magiceffects/VFXtextures/gradPcolorBlack.dds
Textures/magiceffects/VFXtextures/gradcobweb3.dds
Textures/magiceffects/VFXtextures/gradcobweb4.dds
Textures/magiceffects/VFXtextures/graddirt01.dds
Textures/magiceffects/VFXtextures/graddisguiseshader01.dds
Textures/magiceffects/VFXtextures/graddisguiseshader02.dds
Textures/magiceffects/VFXtextures/gradfire01.dds
Textures/magiceffects/VFXtextures/gradmuffle.dds
Textures/magiceffects/VFXtextures/gradshieldspellgloden.dds
Textures/magiceffects/VFXtextures/magiccaustic01.dds
Textures/magiceffects/VFXtextures/magiccaustictile.dds
Textures/magiceffects/VFXtextures/magicicewisps.dds
Textures/magiceffects/VFXtextures/magicsquiggles0.dds
Textures/magiceffects/VFXtextures/pShaderBlue.dds
Textures/magiceffects/VFXtextures/pShaderBlueLight.dds
Textures/magiceffects/VFXtextures/red_shieldparticles.dds
Textures/magiceffects/VFXtextures/shockparticles02.dds
Textures/magiceffects/VFXtextures/shocktile01.dds
Textures/magiceffects/VFXtextures/smokeinky01.dds
Textures/magiceffects/VFXtextures/smokeparticles01.dds
Textures/magiceffects/VFXtextures/smokespiralstatic01.dds
Textures/magiceffects/VFXtextures/smokewind.dds
Textures/magiceffects/VFXtextures/trailbule.dds
Textures/magiceffects/VFXtextures/vaportile01.dds
Textures/magiceffects/VFXtextures/vaportilenormal_n.dds
Textures/magiceffects/spear/
Textures/magiceffects/spear/bow_D.dds
Textures/magiceffects/spear/bow_n.dds
Textures/magiceffects/spear/shinybright_e.dds
Textures/magiceffects/spear/southeast.dds
Textures/magiceffects/spear/southeast_n.dds
Textures/magiceffects/spear/spearvfx2_d.dds
Textures/magiceffects/spear/spearvfx_d.dds
Textures/magiceffects/spear/spearvfx_n.dds
Textures/magiceffects/v2Yamato/
Textures/magiceffects/v2Yamato/DKarmor - 副本.dds
Textures/magiceffects/v2Yamato/DKarmor.dds
Textures/magiceffects/v2Yamato/DKarmorbody - 副本.dds
Textures/magiceffects/v2Yamato/DKarmorbody.dds
Textures/magiceffects/v2Yamato/DarkKnight/
Textures/magiceffects/v2Yamato/DarkKnight/Fdarkknight_armor_D.dds
Textures/magiceffects/v2Yamato/DarkKnight/Fdarkknight_armor_N.dds
Textures/magiceffects/v2Yamato/DarkKnight/Fdarkknight_body_D.dds
Textures/magiceffects/v2Yamato/DarkKnight/Fdarkknight_body_N.dds
Textures/magiceffects/v2Yamato/DarkKnight/GlossBlack_e.dds
Textures/magiceffects/v2Yamato/DarkKnight/Mdarkknight_armor_D.dds
Textures/magiceffects/v2Yamato/DarkKnight/Mdarkknight_armor_N.dds
Textures/magiceffects/v2Yamato/DarkKnight/Mdarkknight_body_D.dds
Textures/magiceffects/v2Yamato/DarkKnight/Mdarkknight_body_N.dds
Textures/magiceffects/v2Yamato/DarkKnight/darkknighteye.dds
Textures/magiceffects/v2Yamato/DarkKnight/darkknighthair.dds
Textures/magiceffects/v2Yamato/DarkKnight/darkknighthair_N.dds
Textures/magiceffects/v2Yamato/DarkKnight/female__eye.dds
Textures/magiceffects/v2Yamato/VFXglow04.dds
Textures/magiceffects/v2Yamato/VFXglow05.dds
Textures/magiceffects/v2Yamato/cutendswordblack.dds
Textures/magiceffects/v2Yamato/cutendswordpurple.dds
Textures/magiceffects/v2Yamato/cutendswordwhite.dds
Textures/magiceffects/v2Yamato/cutsword.dds
Textures/magiceffects/v2Yamato/flash01.dds
Textures/magiceffects/v2Yamato/glow01.dds
Textures/magiceffects/v2Yamato/glow02.dds
Textures/magiceffects/v2Yamato/gradbluelightench.dds
Textures/magiceffects/v2Yamato/trailbule.dds
Textures/redsword/
Textures/redsword/3jianqitest.dds
Textures/redsword/===jianqi.dds
Textures/redsword/jianqi.dds
Textures/redsword/jianqitest.dds
Textures/redsword/jianqiz.dds
Textures/redsword/juhespell.dds
Textures/redsword/qiren_darkswirls.dds
Textures/redsword/qiren_gradshockhit.dds
Textures/redsword/qiren_shieldparticles.dds
Textures/redsword/qirenspell.dds
Textures/redsword/redsword.dds
Textures/redsword/shdswd/
Textures/redsword/shdswd/Armorbroken.dds
Textures/redsword/shdswd/airflow01.dds
Textures/redsword/shdswd/dagger.dds
Textures/redsword/shdswd/gradshieldspellgloden.dds
Textures/redsword/shdswd/gradshieldspellred.dds
Textures/redsword/shdswd/shd02.dds
Textures/redsword/shdswd/shinydull_e.dds
Textures/redsword/shdswd/shocktile03.dds
Textures/redsword/shdswd/swd02.dds
Textures/redsword/shdswd/swdflashcutred.dds
Textures/redsword/shdswd/warflag.dds
Textures/redsword/shdswd/warflag2.dds
Textures/redsword/vaportilenormal_n.dds
Textures/redsword/yamato/
Textures/redsword/yamato/22cloudtile.dds
Textures/redsword/yamato/CutShadow.dds
Textures/redsword/yamato/CutShadow2.dds
Textures/redsword/yamato/CutShadow3.dds
Textures/redsword/yamato/YAMATO_wind.dds
Textures/redsword/yamato/YAMATO_windLight.dds
Textures/redsword/yamato/YamatoEffectShader2.dds
Textures/redsword/yamato/ZERObrightfash.dds
Textures/redsword/yamato/ZERObrightfash2.dds
Textures/redsword/yamato/ZEROglow.dds
Textures/redsword/yamato/ZEROswirls.dds
Textures/redsword/yamato/cloudtile.dds
Textures/redsword/yamato/cloudtileB.dds
Textures/redsword/yamato/cloudtile_dim.dds
Textures/redsword/yamato/cloudtilelight_dim.dds
Textures/redsword/yamato/cutendswordblack.dds
Textures/redsword/yamato/cutendswordpurple.dds
Textures/redsword/yamato/cutendswordwhite.dds
Textures/redsword/yamato/cutsword.dds
Textures/redsword/yamato/gradbluebright.dds
Textures/redsword/yamato/gradbluebright_I.dds
Textures/redsword/yamato/gradfrostench.dds
Textures/redsword/yamato/gradfroststorm.dds
Textures/redsword/yamato/vaportilenormal_n.dds
Textures/redsword/yamato/windcharge04.dds
Textures/redsword/yamato/yamatocut_a.dds
Textures/redsword/yamato/yamatocut_b.dds
Textures/redsword/yamato/yamatocut_black.dds
Textures/redsword/yamato/备份YAMATO_wind.dds
Textures/redsword/备份jianqitest2.dds
Textures/redsword/备份jianqiz - 副本.dds
meshes/
meshes/Aweapon/
meshes/Aweapon/NewYamato/
meshes/Aweapon/NewYamato/1stPersonAyamtoNewRighthand.nif
meshes/Aweapon/NewYamato/AyamtoNewLefthand.nif
meshes/Aweapon/NewYamato/AyamtoNewRighthand.nif
meshes/Aweapon/NewYamato/autoplay.hkx
meshes/Aweapon/NewYamato/behaviors/
meshes/Aweapon/NewYamato/behaviors/autoplay/
meshes/Aweapon/NewYamato/behaviors/autoplay/autoplaybehavior.hkx
meshes/Aweapon/NewYamato/characterassets/
meshes/Aweapon/NewYamato/characterassets/singleboneskeleton.hkx
meshes/Aweapon/NewYamato/characters/
meshes/Aweapon/NewYamato/characters/autoplay/
meshes/Aweapon/NewYamato/characters/autoplay/autoplaycharacter.hkx
meshes/Aweapon/katana/
meshes/Aweapon/katana/nanman.nif
meshes/Aweapon/katana/std.nif
meshes/Aweapon/spear/
meshes/Aweapon/spear/Steelspear.nif
meshes/Aweapon/spear/TasselSpear/
meshes/Aweapon/spear/TasselSpear/DG_TasselSpear.xml
meshes/Aweapon/spear/TasselSpear/EmptyWeapon.nif
meshes/Aweapon/spear/TasselSpear/TasselSpearBack.nif
meshes/Aweapon/spear/TasselSpear/TasselSpearHand.nif
meshes/actors/
meshes/actors/character/
meshes/actors/character/animations/
meshes/actors/character/animations/DynamicAnimationReplacer/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000-sowrd.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/1hm_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/1hm_turnleft180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/1hm_turnleft60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/1hm_turnright180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/1hm_turnright60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91000/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/1hm_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/1hm_turnleft180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/1hm_turnleft60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/1hm_turnright180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/1hm_turnright60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/mco_attack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/mco_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/mco_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911100/mco_powerattack8.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911101/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911101/2345后滑收刀.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911101/6 居合 裂地.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911101/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911101/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911101/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911101/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911101/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911101/mco_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911102/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911102/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911102/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911102/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911102/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911102/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911102/前滑收刀.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911103/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911103/7鞘击 8跳劈.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911103/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911103/mco_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911103/mco_powerattack8.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911104/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911104/7破碎 横切 .txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911104/8破碎居合 碎天.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911104/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911104/mco_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911104/mco_powerattack8.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911105/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911105/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911105/mco_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911105/居合 裂地.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911106/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911106/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911106/mco_powerattack8.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911106/暗影居合.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/mco_attack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/mco_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/mco_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/mco_powerattack8.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911107/变.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911108/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911108/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/911108/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200-new sword.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/1hm_equip.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/1hm_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/1hm_unequip.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91200/mco_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300-91309 shield+sword.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/1hm_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/1hm_turnleft180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/1hm_turnleft60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/1hm_turnright180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/1hm_turnright60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/mco_attack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/mco_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/mt_sprintforwardsword.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/shd_blockbash.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/shd_blockbashpower.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91300/shd_blockidle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91301/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91301/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91301/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91301/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91301/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91301/mco_attack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91302/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91302/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91302/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91302/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91302/mco_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91303/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91303/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91303/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91303/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91303/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91303/mco_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91304/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91304/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91304/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91304/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91304/mco_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91305/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91305/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91305/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91306/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91306/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91306/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91307/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91307/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91307/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91307/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91307/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91307/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91307/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91307/shdmco_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91308/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91308/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91308/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91308/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91308/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91308/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91308/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91308/shdmco_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91309/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91309/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/91309/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/92000 - Dual Weapon.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/92000/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/92000/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/92000/dw1hm1hmidle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/92000/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/92000/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/92000/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/92000/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/92000/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/92000/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/92000/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/92000/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/92000/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000-93005 - gread sword.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/2hm_attackpowerforwardsprint.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/2hm_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/2hm_turnleft180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/2hm_turnleft60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/2hm_turnright180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/2hm_turnright60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/MCO_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/MCO_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/MCO_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/MCO_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/MCO_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/MCO_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93000/mco_attack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93001/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93001/MCO_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93001/MCO_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93001/MCO_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93001/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93002/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93002/MCO_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93002/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93003/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93003/MCO_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93003/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/2hm_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/2hm_sprintforwardsword.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/2hm_turnleft180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/2hm_turnleft60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/2hm_turnright180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/2hm_turnright60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/MCO_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/MCO_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/MCO_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/MCO_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/MCO_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/MCO_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/MCO_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93004/mco_attack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93005/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93005/MCO_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93005/MCO_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93005/MCO_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93005/MCO_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93005/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/2hm_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/MCO_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/MCO_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/MCO_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/MCO_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/MCO_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/MCO_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/MCO_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/mco_powerattackloop1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/mco_powerattackoutro1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/MCO_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/MCO_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93102/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93102/MCO_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93102/MCO_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93102/MCO_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93102/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93102/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93103/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93103/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93103/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93103/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93103/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93103/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93104/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93104/MCO_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93104/MCO_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93104/MCO_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93104/MCO_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93104/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93105/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93105/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93105/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93105/mco_powerattackoutro1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93106/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93106/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93106/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93106/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93106/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93107/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93107/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93107/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93108/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93108/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93108/mco_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95000 - battleaxe.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95000/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95000/2hw_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95000/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95000/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95000/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95000/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95000/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95000/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95000/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95000/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95000/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95000/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95200 - War hammer.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95200/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95200/2hw_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95200/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95200/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95200/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95200/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95200/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95200/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95200/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95200/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95200/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/95200/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000 - fist.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000/h2h_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000/mco_attack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99000/mco_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99003/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99003/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99003/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99003/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99003/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99003/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99003/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99003/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99006/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99006/1hm_boundswordequip.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99006/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99006/h2h_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99006/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99006/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99006/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99006/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99006/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99006/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99006/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99006/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99008/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99008/1hm_boundswordequip.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99008/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99008/h2h_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99008/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99008/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99008/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99008/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99008/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99008/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99008/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99008/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99008/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99015/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99015/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99015/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99015/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99015/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99015/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99016/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99016/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99016/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99016/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99016/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99016/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99016/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99017/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99017/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99017/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99017/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99017/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99017/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99017/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99018/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99018/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99018/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99018/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99018/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99018/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99019/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99019/1hm_blockbash.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99019/1hm_blockbashintro.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99019/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99020/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99020/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99020/h2h_locomotionpose.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99021/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99021/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99021/h2h_locomotionpose.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hc_equip.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hc_unequip.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_blockidle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runbackward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runbackwardleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runbackwardright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runforwardleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runforwardright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runstraferight.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runstraferleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_sprintforwardsword.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnleft180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnleft60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnright180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnright60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkbackward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkbackwardleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkbackwardright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkforwardleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkforwardright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/SCAR_1hmReadyDummy.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/jumpfall_sprint.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/jumpland_sprint.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/jumpstart_sprint.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargeloop_l.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargeloop_r.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargepre_l.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargepre_r.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargerelease_l.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargerelease_r.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_jumpfall.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_jumpland.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_jumpstart.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_runforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_runforwardl.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_runforwardr.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_sprintforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_trotforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_trotforwardl.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_trotforwardr.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mco_powerattack1.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999915/mco_powerattack1.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/_conditions.txt
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meshes/magiceffects/
meshes/magiceffects/Aversatile/
meshes/magiceffects/Aversatile/HitVfx/
meshes/magiceffects/Aversatile/HitVfx/BloodOutVFX.nif
meshes/magiceffects/Aversatile/HitVfx/HitVfxMHkatana.nif
meshes/magiceffects/Aversatile/HitVfx/HitVfxYamato.nif
meshes/magiceffects/Aversatile/StaggerActorCollapsedSmoke.nif
meshes/magiceffects/Aversatile/StaggerActorSlideSmoke.nif
meshes/magiceffects/Aversatile/emptyOBJ.nif
meshes/magiceffects/Ayamato/
meshes/magiceffects/Ayamato/DKSprintCutReturn.nif
meshes/magiceffects/Ayamato/DKSprintCutStart.nif
meshes/magiceffects/Ayamato/DK_SheatheFXbody.nif
meshes/magiceffects/Ayamato/DK_SheatheFXweapon.nif
meshes/magiceffects/Ayamato/DKarmorChangeEX.nif
meshes/magiceffects/Ayamato/DKarmorChangeSmoke.nif
meshes/magiceffects/Ayamato/DKarmorStartHand.nif
meshes/magiceffects/Ayamato/JumpCutStart.nif
meshes/magiceffects/Ayamato/SheatheFXbody.nif
meshes/magiceffects/Ayamato/SheatheFXweapon.nif
meshes/magiceffects/Ayamato/SprintCutReturn.nif
meshes/magiceffects/Ayamato/SprintCutStart.nif
meshes/magiceffects/Ayamato/YamatoShadowCut.nif
meshes/magiceffects/Ayamato/YamatoShadowattack.nif
meshes/magiceffects/Ayamato/YamatoShadowattack02.nif
meshes/magiceffects/Ayamato/YamatoShadowhand.nif
meshes/magiceffects/Ayamato/yamatoCut/
meshes/magiceffects/Ayamato/yamatoCut/CutHitVfxBule.nif
meshes/magiceffects/Ayamato/yamatoCut/DKSprintCut01.nif
meshes/magiceffects/Ayamato/yamatoCut/DKSprintCut02.nif
meshes/magiceffects/Ayamato/yamatoCut/DKSprintCut03.nif
meshes/magiceffects/Ayamato/yamatoCut/DKSprintCut04.nif
meshes/magiceffects/Ayamato/yamatoCut/DK_backCut01.nif
meshes/magiceffects/Ayamato/yamatoCut/DK_backCut02.nif
meshes/magiceffects/Ayamato/yamatoCut/DK_backCut03.nif
meshes/magiceffects/Ayamato/yamatoCut/DK_backCut04.nif
meshes/magiceffects/Ayamato/yamatoCut/DK_frontCut01.nif
meshes/magiceffects/Ayamato/yamatoCut/DK_frontCut02.nif
meshes/magiceffects/Ayamato/yamatoCut/DK_frontCut03.nif
meshes/magiceffects/Ayamato/yamatoCut/DK_frontCut04.nif
meshes/magiceffects/Ayamato/yamatoCut/SprintCut01.nif
meshes/magiceffects/Ayamato/yamatoCut/SprintCut02.nif
meshes/magiceffects/Ayamato/yamatoCut/SprintCut03.nif
meshes/magiceffects/Ayamato/yamatoCut/SprintCut04.nif
meshes/magiceffects/Ayamato/yamatoCut/backCut01.nif
meshes/magiceffects/Ayamato/yamatoCut/backCut02.nif
meshes/magiceffects/Ayamato/yamatoCut/backCut03.nif
meshes/magiceffects/Ayamato/yamatoCut/backCut04.nif
meshes/magiceffects/Ayamato/yamatoCut/frontCut01.nif
meshes/magiceffects/Ayamato/yamatoCut/frontCut02.nif
meshes/magiceffects/Ayamato/yamatoCut/frontCut03.nif
meshes/magiceffects/Ayamato/yamatoCut/frontCut04.nif
meshes/magiceffects/Ayamato/yamatoCut/jumpCut01.nif
meshes/magiceffects/Ayamato/yamatoCut/jumpCut02.nif
meshes/magiceffects/Ayamato/yamatoCut/jumpCut03.nif
meshes/magiceffects/Ayamato/yamatoCut/jumpCut04.nif
meshes/magiceffects/Ayamato/yamatoTailLblack.nif
meshes/magiceffects/Ayamato/yamatoTailLbule.nif
meshes/magiceffects/Ayamato/yamatoTailRblack.nif
meshes/magiceffects/Ayamato/yamatoTailRbule.nif
meshes/magiceffects/Ayamato/yamatoarmor/
meshes/magiceffects/Ayamato/yamatoarmor/ADarkKnightSMP.xml
meshes/magiceffects/Ayamato/yamatoarmor/FarmorDarkKnight_0.nif
meshes/magiceffects/Ayamato/yamatoarmor/FarmorDarkKnight_1.nif
meshes/magiceffects/Ayamato/yamatoarmor/FarmorDarkKnight_hair_0.nif
meshes/magiceffects/Ayamato/yamatoarmor/FarmorDarkKnight_hair_1.nif
meshes/magiceffects/Ayamato/yamatoarmor/MarmorDarkKnight_0.nif
meshes/magiceffects/Ayamato/yamatoarmor/MarmorDarkKnight_1.nif
meshes/magiceffects/Ayamato/yamatoarmor/MarmorDarkKnight_hair_0.nif
meshes/magiceffects/Ayamato/yamatoarmor/MarmorDarkKnight_hair_1.nif
meshes/magiceffects/Fist/
meshes/magiceffects/Fist/MagicWeapon/
meshes/magiceffects/Fist/MagicWeapon/magicbow.nif
meshes/magiceffects/Fist/MagicWeapon/magicbowarrow.nif
meshes/magiceffects/Fist/MagicWeapon/magicdagger.nif
meshes/magiceffects/Fist/MagicWeapon/magicgreatsword.nif
meshes/magiceffects/Fist/MagicWeapon/magicswordblade.nif
meshes/magiceffects/Fist/MagicWeapon/magicswordscb.nif
meshes/magiceffects/Fist/ProjectileBowArrow.nif
meshes/magiceffects/Fist/VFXmagicweaponbow.nif
meshes/magiceffects/Fist/VFXmagicweaponbowarrow.nif
meshes/magiceffects/Fist/VFXmagicweapondaggerL.nif
meshes/magiceffects/Fist/VFXmagicweapondaggerR.nif
meshes/magiceffects/Fist/VFXmagicweapongreatsword.nif
meshes/magiceffects/Fist/VFXmagicweaponsword.nif
meshes/magiceffects/Fist/bowarrowfire.nif
meshes/magiceffects/Fist/bowarrowparalyzePR.nif
meshes/magiceffects/Fist/bowarrowscatter.nif
meshes/magiceffects/Fist/bowarrowscatterPR.nif
meshes/magiceffects/Fist/fistdaggerEXAIR.nif
meshes/magiceffects/Fist/fistdaggerEXbody.nif
meshes/magiceffects/Fist/fistdaggerEXdaggerPR.nif
meshes/magiceffects/Fist/fistdaggerEXfirePR.nif
meshes/magiceffects/Fist/fistdaggerEXweapon.nif
meshes/magiceffects/Fist/greatswordEXAIR.nif
meshes/magiceffects/Fist/greatswordEXbody.nif
meshes/magiceffects/Fist/greatswordEXlightning.nif
meshes/magiceffects/Fist/greatswordEXweapon.nif
meshes/magiceffects/Fist/swordEXAIR.nif
meshes/magiceffects/Fist/swordEXEXa.nif
meshes/magiceffects/Fist/swordEXEXb.nif
meshes/magiceffects/Fist/swordEXPRA.nif
meshes/magiceffects/Fist/swordEXbody.nif
meshes/magiceffects/Fist/swordEXweapon.nif
meshes/magiceffects/JudgeCUT.nif
meshes/magiceffects/MHkatana/
meshes/magiceffects/MHkatana/EnergyEnoughFX.nif
meshes/magiceffects/MHkatana/EnergybladeGolden.nif
meshes/magiceffects/MHkatana/EnergybladeHitGolden.nif
meshes/magiceffects/MHkatana/EnergybladeHitRed.nif
meshes/magiceffects/MHkatana/EnergybladeHitYellow.nif
meshes/magiceffects/MHkatana/EnergybladeRed.nif
meshes/magiceffects/MHkatana/EnergybladeYellow.nif
meshes/magiceffects/MHkatana/JumpDragonStartBody.nif
meshes/magiceffects/MHkatana/JumpDragonStartWeapon.nif
meshes/magiceffects/MHkatana/MHKatanaTrailbule.nif
meshes/magiceffects/MHkatana/MHKatanaTrailred.nif
meshes/magiceffects/MHkatana/MHKatanaTrailyellow.nif
meshes/magiceffects/MHkatana/dragonjumpattack.nif
meshes/magiceffects/MHkatana/juheloopvfx.nif
meshes/magiceffects/MHkatana/jumpAttackLandVFX.nif
meshes/magiceffects/MHkatana/jumpDragonScratchAttack.nif
meshes/magiceffects/MHkatana/jumpDragonScratchEX.nif
meshes/magiceffects/MHkatana/jumpDragonScratchEX02.nif
meshes/magiceffects/SHDSWD/
meshes/magiceffects/SHDSWD/Armorbroken.nif
meshes/magiceffects/SHDSWD/FlyingshdEX.nif
meshes/magiceffects/SHDSWD/FlyingshdPROJ.nif
meshes/magiceffects/SHDSWD/Flyingshdend.nif
meshes/magiceffects/SHDSWD/flashforwardpr1.nif
meshes/magiceffects/SHDSWD/flashforwardpr2.nif
meshes/magiceffects/SHDSWD/flashforwardpr3.nif
meshes/magiceffects/SHDSWD/handartshd.nif
meshes/magiceffects/SHDSWD/handartswd.nif
meshes/magiceffects/SHDSWD/handartswdb.nif
meshes/magiceffects/SHDSWD/powerUPart.nif
meshes/magiceffects/SHDSWD/shdfallEX.nif
meshes/magiceffects/SHDSWD/shdfallcharge.nif
meshes/magiceffects/SHDSWD/shdswdbuffart.nif
meshes/magiceffects/SHDSWD/swdflashEXcharge.nif
meshes/magiceffects/SHDSWD/swdflashEXchargeB.nif
meshes/magiceffects/SHDSWD/swdflashEXexobj.nif
meshes/magiceffects/SHDSWD/swdflashEXprobj.nif
meshes/magiceffects/SHDSWD/swdflashforward.nif
meshes/magiceffects/SHDSWD/swdflashshadow.nif
meshes/magiceffects/SHDSWD/swordflash/
meshes/magiceffects/SHDSWD/swordflash/swdflashN135.nif
meshes/magiceffects/SHDSWD/swordflash/swdflashN45.nif
meshes/magiceffects/SHDSWD/swordflash/swdflashNH.nif
meshes/magiceffects/SHDSWD/swordflash/swdflashS135.nif
meshes/magiceffects/SHDSWD/swordflash/swdflashS45.nif
meshes/magiceffects/SHDSWD/swordflash/swdflashSH.nif
meshes/magiceffects/SHDSWD/warflagcharge.nif
meshes/magiceffects/SHDSWD/warflagchargeB.nif
meshes/magiceffects/SHDSWD/warflaghit.nif
meshes/magiceffects/WeaponTrail/
meshes/magiceffects/WeaponTrail/TrailDaggerL.nif
meshes/magiceffects/WeaponTrail/TrailDaggerR.nif
meshes/magiceffects/WeaponTrail/Trailgreatsword.nif
meshes/magiceffects/WeaponTrail/Trailsword.nif
meshes/magiceffects/YAMATOWindCharge.nif
meshes/magiceffects/YAMATOWindEX.nif
meshes/magiceffects/YAMATOWindpr.nif
meshes/magiceffects/Yamatowindef.nif
meshes/magiceffects/cutPROJ.nif
meshes/magiceffects/emptyOBJ.nif
meshes/magiceffects/greatsword/
meshes/magiceffects/greatsword/Berserkartillery.nif
meshes/magiceffects/greatsword/Berserkcrossbow.nif
meshes/magiceffects/greatsword/BerserkerEye.nif
meshes/magiceffects/greatsword/BerserkerWeapon.nif
meshes/magiceffects/greatsword/PBCsmokeB.nif
meshes/magiceffects/greatsword/PhantomSword.nif
meshes/magiceffects/greatsword/剑气备份PhantomSword.nif
meshes/magiceffects/greatsword/残影备份PhantomSword.nif
meshes/magiceffects/jianqiHfx.nif
meshes/magiceffects/jianqiLX30fx.nif
meshes/magiceffects/jianqiLX50fx.nif
meshes/magiceffects/jianqiRX30fx.nif
meshes/magiceffects/jianqiRX50fx.nif
meshes/magiceffects/jianqiSfx.nif
meshes/magiceffects/jianqizfx.nif
meshes/magiceffects/juhefx.nif
meshes/magiceffects/qirenfx.nif
meshes/magiceffects/redswordfx.nif
meshes/magiceffects/spear/
meshes/magiceffects/spear/DragonRise.nif
meshes/magiceffects/spear/DragonairEX.nif
meshes/magiceffects/spear/Dragonfall.nif
meshes/magiceffects/spear/Dragonforward.nif
meshes/magiceffects/spear/Pweaponfire.nif
meshes/magiceffects/spear/bowarrowPR.nif
meshes/magiceffects/spear/fireDragonPr.nif
meshes/magiceffects/spear/spearDragonKing.nif
meshes/magiceffects/spear/spearDragonKingdragon.nif
meshes/magiceffects/spear/spearVFXjat.nif
meshes/magiceffects/spear/spearVFXjf.nif
meshes/magiceffects/spear/spearVFXjfDragon.nif
meshes/magiceffects/spear/spearVFXkl.nif
meshes/magiceffects/spear/spearfireDragon.nif
meshes/magiceffects/spear/speartrail.nif
meshes/magiceffects/spear/speartrail180.nif
meshes/magiceffects/spear/speartraildragon.nif
meshes/magiceffects/spear/speartraildragon180.nif
meshes/magiceffects/spear/weaponarrow.nif
meshes/magiceffects/spear/weaponbow.nif
meshes/magiceffects/yamatoCUTAIR.nif
meshes/magiceffects/yamatoZERO.nif
meshes/magiceffects/yamatoZEROready.nif
meshes/magiceffects/yamatocutendattack.nif
meshes/magiceffects/yamatocutendhit.nif
meshes/tianchengwulichangjian/
meshes/tianchengwulichangjian/j3sword - 副本.nif
meshes/tianchengwulichangjian/j3sword.nif
meshes/tianchengwulichangjian/j3sword2.nif
meshes/tianchengwulichangjian/tianchengchangjianba.nif
meshes/tianchengwulichangjian/tianchengchangjiankong.nif
meshes/tianchengwulichangjian/tianchengchangjianshou.nif
meshes/tianchengwulichangjian/tianchengwulichangjian.xml
meta.ini
skse/
skse/PayloadInterpreter/
skse/PayloadInterpreter/Config/
skse/PayloadInterpreter/Config/AYAMATO.ini
skse/PayloadInterpreter/Config/AnchorAnimationSpell.ini
skse/PayloadInterpreter/Config/AnchorFist.ini
skse/PayloadInterpreter/Config/AnchorGreatSword.ini
skse/PayloadInterpreter/Config/Anchorspear.ini
skse/PayloadInterpreter/Config/MHkatana.ini
skse/PayloadInterpreter/Config/SHDANDSWD.INI
skse/PayloadInterpreter/Config/V2MHkatana.ini
skse/PayloadInterpreter/Config/v2yamato.ini