One From The Archives (Patreon)
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In the Mario games, you start with one hit point, but gain one or two more with power-ups. Sonic has rings and shields. Daisy - like Arthur in the Ghosts 'n' Goblins games - would have her clothes. By default she may start with 3 hit points - one hit removes her work uniform, leaving her in a t-shirt and her underwear; the next hit destroys her sports bra, which may in turn limit how fast she can run or how high she can jump; the final hit would shred her remaining clothing, causing her to quickly cover up and dash off screen. As the game progresses, her clothing could be upgraded - stronger buttons, stretchier fabric, a more durable sports bra, etc.
From there, things kind of snowballed. Daisy would be out to rescue nearly all of my other characters, thanks to a misshap with one of the story devices I haven't introduced yet. This gave me ideas for a few level themes, along with several boss fights. Also unlockables - rescuing Rose or Monique could make them playable (Mini-Rose, anyway), while rescuing Violet might unlock abilities based on comic books!
...or course, I have no idea how to do any of this. The animation would be one thing, but making a working game is a whole other beast. I could start playing with Unity, but do I really want to dive into yet another technical thing? A kit like the Corgi Engine could reduce a lot of the work, but not all of it. And even then, there's more to making a game than character animation and an engine.
Then again, Unity is free for personal use, so perhaps I should give it a whirl... some time AFTER my current technical projects are finished.