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My plan for this is to have the arms/pillar as a separate object in game which can rotate independently, so that she can swing it up or down or wherever QK is.

If you don't get hit she'll go into a dizzy state, where you can knock her down. I'll be doing both of those animations on Thursday, with any luck! 

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Nick Davis

Oh dang that looks dangerous

SquashedFlat

How bad could a macro dinosaur spinning recklessly around with an ancient, mystical obelisk of unknown origin be?