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Dear supporters!

I am currently in the process of completely updating the 3D rendering workflow.

These things are currently on my list:

  • support for Stable Diffusion 1.5

  • Support for LCM models for significantly shorter render times and lower VRAM usage

  • Use of a completely new prompt mask system that makes it easier to create masks without having to change the existing scene. This also makes it easier to use the workflow as a “filter” when you only want to slightly change an existing rendering.

  • The number of masks can be expanded as needed, but for now I will integrate 8 (instead of only 4) into the workflow so that it doesn't get too confusing.

  • New possibilities for controlling the image (e.g. with scene normals)

  • The ability to precisely control the light in the blender scene and use it for image generation

Pretty much everything is already working but I need to do some more tests to find the best settings. I will then do a new video on this workflow and I would absolutely love to show some example renderings, image or video, by the community!

👉 So if you have some cool renderings that you would like to show off send them to me or post them on discord and let me know how you would like to be credited! 

I can’t wait to share this with you and see all the amazing stuff that you will create with this!

Comments

Shipen Shambiot

Exciting, I was thinking I'd have to do these myself at some point. This is greatly appreciated, huge time saver.

Boogs San Juan

I recently joined for this specific workflow only to find out it's now outdated 😆 I tried to fix the workflow on my own but it doesn't spit out proper results. I hope the update comes sooner

Mickmumpitz

What do you mean it's outdated? The old workflows still work. Just make sure you download the latest version! What kind of error do you have?

Paolo

Oh man, this is dope! I’ve been waiting for this because I’ve noticed the ‘old’ animation workflow has some artifacts, like temporal inconsistencies and unstable elements, which affect both character and background integrity. For me, it’s still not quite ready for professional production. However, this new workflow looks much more stable and could potentially start being used, especially with highly stylized models!