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Got this wrapped up. I really like the lighting I was able to get on this one. Now I can go back to getting the final focus on the Quarry Animation. It will still take a bit of time so I'm probably gonna have a little test animation to fill the gap between finishing it.

Check the usual links in Patreon's collections Tab named "Tier Folders" for peanut tier and cashew tier. Check COMMISSIONS FOLDER for all my commissions. Check most recent one.

***Tech Notes***

I used noise again but barely at all on this one. That's kinda the cool thing about noise, you can add a little, alot, or next to none and it still gives that slightly random movement. That can also help for physics because normally when you start animating, you animate in "2D" just meaning it's normal to only have the person go back or forward and up and down. If you pay attention to some people's animations you'll notice what I mean when you see a character robotically stick to one line of movement. Physics recognizes there is no side to side movement so it will also look the same. But with the small side to side wiggle it can help get rid of that.

Lighting worked pretty well. I'm going to be testing Blender 4.2 soon which has a massive improvement to lighting simplicity so I'll be giving that a try soon.

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Comments

David Barger

Sooo fucking hot!! Love me some Frottage 🥹😍