Animation Completed (Monthly) (Patreon)
Content
Orbs, Nuts, Gonads, Coconuts... Whatever you call em, Illari's seems to like grinding on them
I got alot of extra versions for this one so check them out.
I've been trying to get alot more extra versions for you guys recently since I've felt guilty that some of my other projects I didn't have any.
Check the usual links for peanut tier and cashew tier. Check folder called "Illari-Sombra". Fem version included.
Peanut Tier - https://www.patreon.com/posts/peanut-tier-90184265
Cashew Tier - https://www.patreon.com/posts/cashew-tier-90184124
**Tech Notes**
If you want alot of relevant notes, check WIP post for more https://www.patreon.com/posts/animated-wip-102469885.
I mention that this animation and the Harley one before they have been alot of testing new stuff. I would say this is test animation #2. For this one I mentioned different lighting, animation layers (addon), camera position, slow jiggles. I really like how this came out and the stuff I was testing went pretty well.
I initially wasn't sure I was gonna make a penetrating variant but I liked the animation enough to decide to do so. Animation Layers is absolutely amazing for this. You will notice that the positioning on the balljob version to the penetrative versions have sombra in a different position. Animation Layers allowed me to move sombra's body along with a few other things needed for the new position while keeping all the other general movements. I had to move sombra closer for the penetration because she was simply to far away. If anyone reading this animates, buy and use animation layers. IT IS WORTH IT.
My jiggles for the last 3 or so animations have been following a sort of pattern. I do the physics (either manually) or more often with something called wiggle bones or spring bones. After I get the jiggles on multiple spots of the body, I then displace them (offset them). Just meaning that the jiggle closest to impact spot happens first and then two frames later the next spot and so on. It's pretty easy, you just have to move all the frames a bit. Almost everything I've ever made has looped to an extent so I'm super used to making stuff loop clean-ish.
I tried to make this animation give a closer look with the camera. I feel that I'm often more zoomed out when I make stuff and I might look to change that when I don't have multi-angles in the main scene. I said on the previous WIP that I don't often have bright lighting. I don't think that is 100% true per say but I think you can see this one if much brighter. I wanted to experiment with a bright lighting set up. I think it looks nice but not sure if I prefer it over other lighting. Regardless of my preference, I do think this is one of my best looking animations visually. Maybe people will feel otherwise, IDK.