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I'm about half-way through checking and updating all my mods. Harvestables will be last as they need the most editing but I think they're still functioning for now. 

Once I get the majority of the updates done I'll be uploading the Pre-Release posts for this month and sending messages out to Retired Lot Owners.

Once THAT is done I'm going get up a plan and discussion for Eco Lifestyle stuff. I have a bunch of ideas but I was holding off until I could get in-game and take a look at all the new functionality and tuning. 

In-between I'll be uploading some videos - I should have 2 public lot builds thanks to the EA Game Changer program, and some videos on how to use a few of my mods.

I've been quiet but busy! :D

Comments

Anonymous

Suggestion for future: I would really have liked if Eco Lifestyle had basic things like wood, plastic, glass, fabric and metal gained from recycling (and also in dumpster diving and things like that), and that these items would be required to fabricate things also. Like additional to bits and pieces. And now I saw that you already had a wood item mod, so I was wondering if you think this thing might be possible to mod using the same wood item? (I am not sure if there already exists like metals in game that could be used maybe.) And leaving this as a suggestion that you can pick up in the future if you want to. Or maybe take as a collaboration with some skilled recipe modder. Sorry if I missed something about request rules somewhere, I am mainly disappointed at EA not making the fabrication skill deep enough, and not making candles as an unique skill. But if someone could mod the fabrication to be deeper it would be a bit nicer.