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**v0.7.0.2: patched a few more bugs. Fixed the doors in the Mountain Region (both Twisted and OG) and made it so that you're not walking around as Alma or Padget, among others. I'll update the Changelog later tonight. Also, removed Bobo being able to teleport you to the end, you sneaky cheats. That's MY developer's loophole!

**v0.7.0.1: Uploaded a version with different maps. Apparently, tilesets are being stupid and I wanted to leave no room for error when traversing the mazes.

They're still going to be a little difficult, but you should for sure be able to get through them.


Ho. Lee. Balls.

This right here... this is the beginning of the end of this project. I outlined in this post earlier this week about the rough timetable that I'm working on, but this is officially the first step in the story being finished.

Come back next month to see how it all wraps up - AS FAR AS STORY. Don't you... don't you go anywhere. We ain't done here. Until that's a v1 we ain't done. We're still shooting for a January launch date. We're still in Beta.

As in Beta than being stuck in Chapter 6 for three months. BA-ZING.

But seriously. Thank you all so much for your patience as I continue to get my bearings with this project. It's very plot heavy, and it's missing a few key features because my copy of RPG Maker is being a butt (so that means no Blobby Ashani face sprites for now - might have to reinstall it) but the meat of it is there.

Also, since I've committed myself to going back and rewriting story elements and cleaning up the sidequests, I feel much better about it all. 

This is just the first half of Chapter 7. There's gonna be another STORY UPDATE next month. I've got it all lined out in the earlier linked post.

There are a few known bugs (like Gabby's walk speed varying and her jumping around a bit in the intro, just go with it) but as always I implore you to report any bugs that you see in this chapter on the Changelog.

Also, big shoutout to Namad, who H O P E F U L L Y helped me fix the Gabby glitch in Chapter 5 where you can't move. I'm of the opinion that it was the conflict of another script that has to do with the Bunny storyline. So I split the rooms in two. Awesome. Also thanks to them I fixed the doors in the Mountain area.

Oy. I fix one thing and two more pop up in its place.

ALSO - this one is at the behest of a few of my supporters. Since Chapter 5 was a little wonky, I've decided to do a SF version of this update. You start a new game and it'll take you to Chapter 7 with some key choices made for you, and Gabby's level is scaled up so that you're not immediately murdered. Again - you select a new game if and only if you download the SF version of the game. 

This won't be something that I do all of the time (because... I mean, we're nearing the end, right?) but I figure that it's the least that I could do after a few extra buggy releases screwing everyone up.

NOW.

Here's your chapters :)

[WIN] 

[WIN] (SF) 

[MAC] 

[MAC] (SF) 


[CHANGELOG] 

Comments

Kmac

maybe im dumb but it seems as if theres no way to leave aemple when its destroyed to get to the church? I've explored around and theres no way to get past the holes in the ground

bobothehobo

Go to the hole closest to where the cave entrance was and interact with it. It'll open up the way into town.

Kmac

I can get into town just fine its once im in town and im told to go to the church theres no actual way to go anywhere

bobothehobo

You won't be able to go from the Outer District (Town 1) to the Town Square (Town 2) like always. You'll have to cut through the Lower District (Town 3) via the mazes. Try near the Shirewood Shipping building.

Wally Hackenslacker

"Oy. I fix one thing and two more pop up in its place." Achievement unlocked: You are now 100% a programmer.

Adam

All the new links require a decryption key. Can't download them.

bobothehobo

I've tried it on three separate devices logged out of MEGA. Sometimes MEGA just does that I guess. I'll upload separate links to Dropbox and reply here when those links are up :)

Havi

for some reason when I attempt arrive at the mountain town screen as Ginny and crew using an older save file it triggers some Gabby cutscene talking about a dragon and doesn't let me proceed

bobothehobo

I'm not going to lie to you. I have no idea why that's happening. The areas are entirely separate with no code overlap. I'm really sorry that I can't fix this right now, but I'll try to get on it as soon as possible :)

Kmac

Sorry for the 3rd comment but when you go into the inn on the mountain it leads right into the cave system and a broken cutscene where you talk to alma

Anonymous

after defeating lady deaths demon thing with Malory I get the save for chapter then a black screen. i can bring up the menu but that's it. tried with the SF and non SF versions same issue

bobothehobo

The SF version is literally just for playing Chapter 7, as a favor to some of my other patrons. So don't try to play literally anything else with that version or transfer your save files over to it. But the issue after Chapter 4 was my fault. When I split the room into two versions, I left the intro part to Chapter 5 in the Bunny version. I'll patch this asap.

nexium

The bug with Gabby being stuck after making the deliveries in Chapter 5 is still there in v0.7.0.2

Anonymous

I to got stuck at that point. I reloaded to before I read the note and instead just walked to the inn and into her bedroom and was able to bypass getting stuck.

The Shark Cage

The town area in the penultimate chapter is borked to heck. Almost every door I enter takes me into the next chapter, save for the inn, where if I attempt to leave at cutscene seems to play and the characters march to the right and softlock the game. <:V