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This is a basic method of creating a guide to represent the figure in perspective. Though it looks like there are a fair amount of complex lines don't be dissuaded.  Understanding a few simple steps will help:
  • Start by sketching the full figure very lightly. In the following steps we'll construct a basic box in perspective to check our estimations.
  • After we have a basic figure outline, estimate and draw the horizon/eye line and place a vertical center line.
  • We can now draw one-point perspective guide lines from the crossing point of the center of our horizontal and vertical lines.
  • Next, draw a square on the ground as if the figure is standing on a square mat. Make the width of the mat roughly that of the figure.
  • From this point on, it should be fairly simple to create a cuboid box that can be split into as many segments as we need, providing a 3D frame for our drawing.
  • We should now be able to see our sketch in a more three dimensional way. We should see instantly if our figure is off slightly in any areas.

Of course, if sketching digitally, we can use perspective guides found online. 

Usually a one-point perspective cuboid is sufficient but feel free to experiment with two-point!

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Comments

Anonymous

Just wanted to say I really appreciate your work on these tips! Just some question occurs (that also come from my students) Do you always build a perspective grid for a human figure? On primary shapes, buildings that makes a lot of sense but a standing human figure does not has much depth so why bother anyway? Organic objects are easier to fake than hard edged subjects, so I tend to put environments in a grid and subjects that are otherwise hard to draw.

nathanaardvark

Hey guys! Thanks for the questions. I honestly just guess most of this stuff! The reason why I illustrate the boxes and lines of measurement is just to communicate to my patrons and other readers what I feel or "see" as I draw. Most of my tutorials are sticking very close to reference also, for convenience, otherwise these tutorials would take much longer than they do (about 3 hours)! Which would kill me. So, in short, it's just to illustrate a point. Does that make sense?

nathanaardvark

Hi Oliver, just to answer your question a bit more directly - I hardly ever use perspective on my figures as I'm generally pulling from reference very directly, but most of the time a client will ask to move a part of the body or something else - and in that case I need to be sure I'm drawing in proper relation to the perspective so I might do a perspective check. See my latest tutorial for a bit on that: <a href="https://www.patreon.com/posts/tutorial-141-5534233">https://www.patreon.com/posts/tutorial-141-5534233</a> In other cases, say an original book cover (or action scene) that calls for an interesting camera angle, there will definitely be more cause for perspective setup. We want to make sure our figure/s are relating well to their surroundings and to other figures. Even with just one-point perspective, things can get really complex - imagine drawing this Raphael for example: <a href="http://thriceholy.net/Texts/Pix/athens.jpg" rel="nofollow noopener" target="_blank">http://thriceholy.net/Texts/Pix/athens.jpg</a>

Anonymous

thanks for the heads up! Totally understand. It is just that you see this very often in books about drawing and but don´t have the chance to ask the author, but this clears up a lot for me, thanks again!