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Not a huge update, just adds in a lot of the "missing" stuff and a few bug fixes. I really just wanted to get it out for the bug fixes. Let me know if anything else crops up. Work is progressing well on 0.2.1 so check out the weekly rant for more on that.

Side note - I am going to drop this one to the public tomorrow since its does contain those bug fixes, but nothing substantial in terms of events or story.

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Change log

  • A few small map changes
  • Reverse bunny suit for Kate
  • Mushroom Outfit
  • Setup remaining "For Sale" homes. There still is one on the map, but you will figure out why when you see it.
  • Finished Breeds Ranch, The Manor, Plentywood, and Sugarbush "flavor" and npcs
  • New npc over world art
  • May have solved an issue with some battle npcs not being intractable. Let me know if it persists.
  • Fixed a soft lock bug when attempting to pause while loading
  • A good bit of behind the scenes work for 0.2.2 

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