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Flats of Houndoom!

No shiny this time; this piece kind of forced me into a firm realization that sometimes such alts turn the process into *a process* that makes it no longer fun to work on and creating much greater layer management and possibly requiring wholesale readjustment of rendering and overpaint layers just 'cuz they no longer mesh naturally with a different color palette, before even counting the enviro into the whole originally intended composition plan. 

It's not quite the same as the type of change in plans that adjusting body elements or positions call for, though those also force some amount of consideration in background composition to reduce clashes and tangents across each potential version, but it is a bit similar.

Sooo I'll definitely have to weigh those on a stronger case-by-case basis going forward

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