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Update time!

Another week went by, man these things fly. I spent the week building up the engines capabilities. You may not have noticed, but one of the limitations Bell Master had, was a rather massive one. I could not use any variable values in dialogues. That meant I couldn't allow for name changes, couldn't refer to any current stat values, and was limited to more general statements. I'm happy to report this is now improved for Body Language. You will have control over the name of the main character. And the game will use a few other dynamic details to spice up its dialogues.

Since all this tech talk is rather abstract and mostly invisible. I thought you might like a look behind the curtain. So I've attached a short video of the dialogue editor running side by side with the game. It's also a bit of a sneak peek of the intro, though it's likely to change many times before any kind of public release.

I'll be working on in game CG support next week. The large CGs in Bell Master were well received and Body Language will continue to expand on that. While I build up the tech side, Phoenix will continue pumping out images for the intro sequence.

Have a great week!

Files

Dialog editor intro demo

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