Dev Update 01/11/2019 (Patreon)
Content
Update time!
This was a productive week. I got a very promising artist going on the character concept art commission. I got in touch with a composer discussing my somewhat ambitious plans for music in the new game. I've also finally found the time to sit down and get fungus (the 3rd party dialogue engine I'm trying out) to play nice with other game systems.
What you're seeing in the video is a technical test case, not a representation of how the game will look or play. The main hurdle was inter cutting dialogues with UI animations, waiting for player input, playing a sound effect, and wrangling variables (in this case, the player name) back into the dialogue system. It's all rather basic stuff, but it's a necessary step to figure out before I can make more interesting interactions. Naturally, the basic textbox and annoying text beeping will be changed long before you see an actual release.
This early on there's a lot of things in the "let's explore this cool idea" phase. I tend not to share those to avoid hyping up features that more often than not end up being cut. But as some of them materialize into actual working code or content, I'll be sure to give you all a sneak peek.
Have a great week!