Dev Update 23/08/2019 (Patreon)
Content
Update time!
This week I focused back on the clothes system. I've squashed a game breaking bug in the outfit system. As you can see in the gif I've also changed the way basic wear and remove commands work. It's still a little laggy so I'll give it some more attention over the weekend, but I think this change should make it much easier to play around with her clothes.
I've also looked into improving the way the game tracks which action has already been seen by the player. That's one of those things that sound super simple but are actually very challenging under the hood. Just to give a few examples: If you've seen a parent option but didn't see one of its children, is it really a seen option? What if that child option is a "never mind" style option? If an option you've seen before now reacts differently because you trained a relevant stat, is it still seen? Do I go over all options every time a stat changes? Point is there are a lot of edge cases and performance implications to consider here. I'm not sure a robust solution will present itself before the version is released. And frankly I think the game is fine without it. But it's been raised in some player feedback so I figured I'd at least give it an honest attempt. I'll let you know if I crack it.
Chris continues to work on the last batch of clothes. He's delivered the sketches and so far it looks awesome. Meanwhile Phoenix is hard at work on the devotion ending image. There are still 3 or 4 images left before the entire ending segment is done, but progress on that front is faster than I expected.
Next week I'll continue work on both systems mentioned above. As well as get to writing some extra content since my schedule cleared a little. Release date remains the end of September, at least until I have all art assets in hand.
Have a great day.