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Update time!

First off, continuing from last week's update, while some of you were okay with anonymous analytics, enough of you were not to make me decide to abandon that idea. I'll have to continue relying on your active feedback, so keep that coming!

This was a rather productive week. I manage to finish the implementation of the games endings. All the text, code and choices are in place, now only the art is missing. While we wait for that, I've gone ahead and worked on some things that came up from player feedback. I've reworked the way purchasable items work, you'll now be able to buy things early on, but trying to use them may not work (or even backfire) until the wife is appropriately trained. I've also added a minor early game order for those that prefer a clean shaved wife.

Phoenix continues working on the various ending images. This is going to take at least another month, maybe more (commissioning art comes with an element of uncertainty). Meanwhile Chris is working on some fun new clothes, some of which have also been player suggestions. Did I mention I encourage feedback recently? :)

The next couple of weeks I'm going to focus on improving and streamlining existing systems, the goal being to make the game easier the grok and play. I'll share more on this next week when I start fleshing it out.

I plan to spend about two weeks during this version doing pre production for the next game while I wait for all the art to get done. There are still a lot of issues with its design that I need to figure out before I fully commit to it publicly, but it's getting closer to a state in which I can start discussing it a bit more openly. The current estimate for a release of Bell Master is the end September.

Have a great week!

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