Dev Update 20/07/2019 (Patreon)
Content
Update time!
This week was extremely productive! I managed to add both the new date and a complex new order (and related purchasable) to the game. The new order was something I wanted to put in for a while. It might not be for everyone, but I had a blast writing it, and like all orders, it's up to you if you want to give it. Tech-wise, this order was a bitch to implement, and exposed a lot of the inherent issues with my pose and animation systems. Those issues are very entrenched and fixing them would take longer than a version, so I'll have to live with them as is and do better with the next game.
Speaking of the next game, I settled on a fun concept and I'm now spending a few hours a week on pre production. That means figuring out the core systems and gameplay, and creating the general story and characters. This is a very long process that is likely to take multiple months, I'll occasionally update on it as details solidify. The new game will take some elements from Bell Master, most likely the dynamic sex system and the dates. Streamline them a bit, and add (hopefully) interesting new systems. I hope everything I learned working on Bell Master will allow me to take on a more ambitious game next as I plan to tell a (slightly) more complex story.
On the art side, Phoenix is working on the art for that new date. It's the last bit of art for the new version, and it should arrive early next week. I've also started collecting outfit references for Chris to work on for the next version.
Following some kind feedback, I changed the devotion 7 training warning to be a little internal monologue. The next version will force your existing saves to devotion 6 so you can all make that choice for yourselves. I don't put analytics in the game because of the genre, but I'm damn curious to know how many people choose to stay at devotion 6 after this update, so I guess, tell me after you play this version? Thanks.
There are still a few actions that need to get "non master" variants, and a few bugs that need squashing, but this is the final stretch for this version. I'm still projecting the release at the end of July. Possibly a little earlier if things continue to go this smoothly.
Have a great week!