Dev Update 15/06/2019 (Patreon)
Content
Update time.
So, bad news first, BDOne is still MIA. Not gonna lie, I've grown used to working with them, so I've delayed the inevitable until now, but development must continue, so I've spent time this week setting up an audition commission for several potential artists.
I have to say, once you know where to look, and have a game and Patreon set up that you can point to and say "you'll be working on this" the artist search process becomes much easier! I've currently got three new artists running concurrently on the same audition commission. I will choose the one that delivers the best result and move on with them for this version. Though all three seem competent and capable of matching the games existing style. So I'm cautiously optimistic that this process won't take up too much of my time and regular development can resume as early as next week.
I've also managed to resolve the issues I had with the ending segments I wrote last week. The ending segments are shaping up nicely so far, I'm glad I took an extra pass at them. I'm still behind on the writing, given all the above, but the plan still seems solid. Worse case I'll push back one feature that I'd hoped would make it in last minute.
I will continue to update on the artist situation as things progress. With Patrons likely to get a sneak peek at the new artists results as they come in.
Have a great week!