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Update time.

The UI upgrade process is finally done. It's taken longer than I planned and took over most of this week. But it's done. In addition to upgrading images and changing some of the details of how the stat bars look. Probably the most time consuming aspect was upgrading every bit of text in the game. I won't bore you with the tech details, but the gist of it is that, since I began work on the project, Unity purchased and integrated a far superior text display library called TextMeshPro. Moving to it required a fair amount of manual changes, but the result is text that is much crisper, easier to read, and easier to style across the game. Looking at the end result, it was well worth the effort.

To break up the monotony of working on the UI, I also did a reordering pass over existing options, making sure options are laid out in a reasonable order (or at least, an intentional one).

Frankly this week was rather tedious, polish sprints are necessary of course, but they're not my favorite part of the work. Next week should balance things out though and be all about writing and rewriting content. So that should be fun. Release is still planned for mid May.

In leisure news, I tried out Devilish Business this week and had a good time. It's like a low budget 2D Lab Rats 1. Came in with low expectations but was pleasantly surprised. Also GOT episode 3 and Avengers Endgame happened, so, yeah, crazy week.

Have a great week!

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