Milking Company | Development Log 22-07-2024 (Patreon)
Content
Hello everyone.
I have almost ready the alpha of the game, I just need to implement the sounds and then I can publish it. Before Wednesday it will be ready.
I want to tell you what the alpha consists of.
The alpha of the game is very simple, it is the playable part of the milk extraction machine.
When starting the game, the player will start naked in front of the machine. One must prepare to get the machine working and start the extraction process.
When the milking process starts, the machine will start to suck, vibrate, heat and stimulate the player, who must keep his pleasure level within a certain range to generate points, avoiding to reach orgasm before time. (There is a bar system in the HUD, and a button that allows to increase the power. By increasing the power, the pleasure bar increases, which generates more points. If the pleasure bar increases too much and exceeds the orgasm bar, an orgasm will occur and the extraction will suck out everything).
The goal of each day is to complete a certain quota of points required of you. This quota increases each day.
If the player manages to complete the quota of the day, wins the game and moves on to the next day. If the player fails, he loses.
The amount of points represents the quantity and quality of milk that the player managed to produce. This is also represented in the animation.
So in short, the alpha allows you to play with the machine. Win and lose.
After alpha
After that, in next versions of the game, I will add all the missing elements.
For example, I have to add everything related to the story, story sequences. Adding what happens at the moment of failure, since the player is punished...
Add also the system of events of the day, which add extra challenges or advantages randomly at the start of the day, etc..
Simulator
I also want to add other alternative game modes, such as a simulator mode, where one can pretend to be using the machine in real life. While the machine is running, the screen will show rhythmic patterns that one must follow in real life... trying to last as long as possible to earn points and meet the quota. This idea occurred to me yesterday while I was advancing the game and I found it very interesting, because it allows a higher level of immersion.
And well, that's all I wanted to tell you!
A big hug to all of you